Final Fantasy 7's Materia almost had a very different name before series creator Hironobu Sakaguchi "had brilliant foresight" and realized it'd be "difficult to understand" for Japanese players

Final Fantasy 7 Remake Intermission Intergrade
(Image credit: Square Enix)

Final Fantasy series producer Yoshinori Kitase has explained the origins of Materia in Final Fantasy 7, saying the name came from series creator Hironobu Sakaguchi.

In a YouTube video (spotted by Twitter user Genki and further translated by GamesRadar+) featuring a conversation between Kitase and Dragon Quest creator Yuji Horii, Kitase recalls that the Materia system was originally going to be called the "Sphere System." He explains, "At that time, the planner… Materia is a spherical object so the setting was named the Sphere System." He says that it was Sakaguchi who made the decision to change this.

When a word is translated from English to Japanese it is written in katakana. This is a very simple looking script like this: > マテリア = Materia. Japanese people also have a tendency to think that English words are cool, but スフィア (Sphere) is a little harder to pronounce because of the 'fee' sound in the middle. The Japanese 球体 is pronounced kyuutai, literally meaning sphere. Basically, Materia just sounds cool in both English and Japanese.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

With contributions from

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.