After 14 years at Bethesda, Skyrim and Fallout veteran made his final settlement in just 2 days – but only because he'd made some rough ones before that

Fallout 76 screenshot showing an irradiated mutant man-like creature screeching, its sharp canine teeth showing
(Image credit: Bethesda Game Studios)

Should you pay someone for how long they spend on a project or base the value on the end result? In theory, the more experience you have and the better you are at your job, the faster you can do it. One Bethesda developer, Nate Purkeypile, managed to build a settlement in Fallout 76 in just two days.

"On Fallout and Skyrim, I worked on places like Diamond City and the lighting for Blackreach," Purkeypile says during a GDC talk (recorded by Michael Leri). "And those all taught me a lot of different things, and I got faster and faster over time. My last city that I made was Crater in Fallout 76, and I did that in like two days."

Issy van der Velde
Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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