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  1. Games
  2. RPGs
  3. Fallout
  4. Fallout 76

After 14 years at Bethesda, Skyrim and Fallout veteran made his final settlement in just 2 days – but only because he'd made some rough ones before that

News
By Issy van der Velde Contributions by Michael Leri
Published 24 March 2025

I think they're all neat

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Fallout 76 screenshot showing an irradiated mutant man-like creature screeching, its sharp canine teeth showing
(Image credit: Bethesda Game Studios)
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Should you pay someone for how long they spend on a project or base the value on the end result? In theory, the more experience you have and the better you are at your job, the faster you can do it. One Bethesda developer, Nate Purkeypile, managed to build a settlement in Fallout 76 in just two days.

"On Fallout and Skyrim, I worked on places like Diamond City and the lighting for Blackreach," Purkeypile says during a GDC talk (recorded by Michael Leri). "And those all taught me a lot of different things, and I got faster and faster over time. My last city that I made was Crater in Fallout 76, and I did that in like two days."

Ask anyone who's ever tried to code anything in a video game and they'll tell you that's astonishingly fast. Even making a door is a Herculean feat.

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"But there's no way I would have been able to do that if I hadn't made Diamond City, Tenpenny Tower, Little Lamplight and all that before," Purkeypile explains. "I think I got a lot better over time too. Little Lamplight is honestly kind of confusing. Diamond City has much better landmarking and all the vendors are right in the middle, so it's a much better city."

I love the way Tenpenny tower is so visible from a lot of Fallout 3's southern Wasteland. I wonder if that was something Purkeypile ensured would happen. I also thought the whole vibe of Little Lamplight was great. It really looked like a place kids had turned into their home.

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  • Headshot of Todd Howard, executive producer and game director of Bethesda Game Studios. Image supplied to GamesRadar by BGS. Before Skyrim, Todd Howard said a "brute force" Fallout 3 system shaped the RPG's iconic open world
  • Screenshot from Fallout opening cinematic What made the OG Fallout so great is "overlooked" these days, says co-creator Tim Cain

As for the Crater, I could imagine it fitting in well in Mad Max's world if it didn't have any water around it, so that's another great Wasteland location.

While you're here, check out our list of the best open-world games you can play right now. See what cool locations you can spot and ponder how long they took to build.

CATEGORIES
PC Gaming PS5 Xbox Series X Platforms PlayStation Xbox
Issy van der Velde
Issy van der Velde
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I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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