Dragon Quest 7 Reimagined makes the original JRPG's choices actually matter with a brand new possible ending "that's never been seen before in previous iterations"
"Even players who have played previous versions of Dragon Quest VII, they'll still get to have this fresh narrative experience with Reimagined"
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Dragon Quest 7 Reimagined adds a new, never-before-seen ending as a possible outcome in addition to the original game's single conclusion, says the remake's producer, Takeshi Ichikawa.
Talking to Game Informer, Ichikawa revealed that even longtime fans of Dragon Quest 7 who've played through the game multiple times will be able to experience a whole new ending, depending on the choices they make throughout the campaign.
"[Reimagined] follows the narrative of the original story, but depending on some of the [...] player choices, players will get to see a new conclusion that's never been seen before in previous iterations," Ichikawa said. "So, even players who have played previous versions of Dragon Quest VII, they'll still get to have this fresh narrative experience with Reimagined."
Although Ichikawa didn't specify which choices specifically will impact the trajectory of the story, it's safe to assume that at least some dialogue choices will have consequences, which is pretty huge for me as a fan of the series who's always wanted to see a little more story agency. It also seems like a big moment for the series generally, which has traditionally offered very linear stories and largely superficial dialogue options.
In terms of endings specifically, Dragon Quest plays around a lot with "true endings" as well as bad and good endings, but Ichikawa suggested your ending will differ based on several different choices, which - unless I'm forgetting something from a spinoff or mobile game or something - would be a series first.
Dragon Quest 7 Reimagined is out February 5 on PS5, Xbox Series X, PC, Switch 2, and Switch.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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