Dark Souls and Elden Ring mastermind Hidetaka Miyazaki "wouldn't necessarily say" that FromSoftware invented the Soulslike genre
Miyazaki-san believes players were searching for these kind of games already
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Since the release of Demon's Souls in 2009. FromSoftware has come to be the defining studio for 'Soulslikes', games that emphasize open exploration and character-building amid strategic combat where gnarly difficulty spikes. Hidetaka Miyazaki, the director of many of From's releases in this vein, doesn’t necessarily agree the company deserves such credit.
He spoke about the etymology of the term to Game Informer, where he explained that, really, From just understood what some players were looking for. "I know we've been credited [with inventing the term 'Soulslike'], but in terms of the game design, this idea of having death and learning as part of the core game cycle is something that the gaming audience was perhaps ready for," he says. "But there just wasn't the perfect answer for that appetite just yet."
Originally working on Armored Core, Miyazaki requested to be moved onto the nascent Demon's Souls, then a project higher-ups at FromSoftware weren't especially sure about. He introduced ideas from King's Field, an earlier sword-and-sorcery action-RPG series From developed through-out the '90s, and merged them with persistent online play, and eventually, the core loop of dropping your 'souls' when you died, and returning to retrieve them afterward.
This became fundamental to the entire SoulsBorne lineage, encompassing Demon's Souls, Dark Souls, and the assorted releases since, recurring across all Miyazaki's projects since. "What we discovered is it is okay to make games with death as part of its core gameplay loop, and our answer happened to land and resonate with various audiences," he explains.
"I don't necessarily think it's a new invention, per se," he adds, "it was more the FromSoftware DNA and our game design overlapped with what was perhaps missing from the market."
However you want to look at it, FromSoftware's games have only gotten bigger and bolder since, all connected by the frustration of losing tens of thousands of souls in an unexpected fight, then dying again on the mission back to a regular enemy you underestimate. It's not a Soulslike until you distill such frustration.
Weekly digests, tales from the communities you love, and more

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


