Call of Duty legend returns after losing NetEase funding with plans for a new FPS game that isn't a CoD "killer," but more like "if David Lynch made shooters"
David Vonderhaar hopes to have the game out in three years' time
After the studio lost funding from NetEase, former Call of Duty dev David Vonderhaar's studio BulletFarm has confirmed that it's working on a new game.
Yesterday, NetEase veteran Simon Zhu announced a new holding company named GreaterThan Group to invest in multiple game studios, including Star Wars: Fate of the Old Republic development team Arcanaut Studios led by Mass Effect veteran Casey Hudson. Zhu said in a press release that GreaterThan Group is "bringing common sense back to the games industry" and that the group's role "is to create the right conditions for creators to work on their dream projects."
Another studio now backed by GreaterThan is BulletFarm, founded by David Vonderhaar, who is best known for his work on the Call of Duty: Black Ops series (with Cold War being his final entry) as well as Warzone. In a post on Twitter, the studio announces that – despite the previous loss of funding – "BulletFarm lives. Same name. Same DNA. Same commitment to the player experience."
BulletFarm lives. Same name. Same DNA. Same commitment to the player experience.But now, a new game. One backed by the full commitment and support of our new and sole partners at @GreaterThanGRP GreaterThan Group’s core value of empowering development studios enables us to…May 12, 2026
The post praises its new partner, saying "GreaterThan Group's core value of empowering development studios enables us to focus entirely on building a world-class team: one empowered to create experiences that leave a legacy for players around the world." It confirms: "We're in the early stages of creating a completely new first-person multiplayer/co-operative experience under the GTG banner, with high-intensity action, systemic gameplay, and cinematic immersion at its core."
Speaking to Bloomberg, Vonderhaar drops a bit more detail about the project, saying that the studio is "definitely not" making a military simulation. He adds that "it's not a Call of Duty killer," but rather something creative that he likens to "if David Lynch made shooters," with a description that seems to confirm it's a PvPvE game. He also notes that he hopes to complete the game in roughly three years.
Weekly digests, tales from the communities you love, and more

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
