Borderlands 4 will have a "very ambitious" endgame, but not everyone is happy about having less skill points as creative director argues "you lose build diversity" with too many

Borderlands 4 screenshot showing a character in a shootout with a big boss
(Image credit: Gearbox)

With Borderlands 4 set to launch on September 12th, the buzz isn't just focused on the campaign; Gearbox is pushing hard on the endgame, but not everyone is happy about the decision to dial back the number of skill points we'll have to play with.

Creative director Graeme Timmins recently told Game Informer about Borderlands 4's "very ambitious" endgame, explaining that Gearbox's focus was baked into the core design. "I care about it a lot personally, as my role on Borderlands 3 was curating what became endgame for that… We made purposeful decisions with our Action Skill tree, assuming what will come in the future with our endgame."

Timmins also admits that Gearbox is dialling things back this time, learning from the pitfalls of Borderlands 3: "In Borderlands 3, we ended at 72 skill points… You lose build diversity as you add more skill points because everyone's homogeneous because they all have the same skills, ultimately unlocked."

Nathan Walters
Contributor

Nathan Walters originally joined Future in February 2022 as a deals writer and is based in Cardiff, Wales. He has covered topics such as graphics cards, mobile phones, and game consoles for sites like TechRadar, TomsGuide, and Tom’s Hardware. He has also written money-saving advice for multiple publications such as Moneynet, NationalWorld, iPaper, Pick Me Up! And My Weekly. Nathan is an avid video game and tabletop player who loves writing, and in his spare time, you can find him playing D&D, grinding in Guild Wars 2 or writing reviews on his website GameReport.

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