Veteran Street Fighter and Resident Evil developer says backlash to Assassin's Creed Shadows is overblown because "it's a game, it's fantasy, not reality"
Its dual protagonists also reminded him of 2005's Genji
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Veteran game developer Yoshiki Okamoto, who has credits on everything from Street Fighter 2 and Resident Evil 3 to the Oracle of Seasons/Ages, has said that Assassin's Creed Shadows is the kind of game he actually wanted to make way back in 2005, and the controversy around it is overblown.
While Assassin's Creed Shadows' two protagonists are one of the most exciting parts of the game, Yasuke's presence has also courted online backlash from some people who argue there's not enough historical evidence to brand him as Japan's first black samurai. The game has faced criticism from some corners due to its choice of protagonists, but Okamoto doesn't think Yasuke's starring role is a problem at all.
"I’m aware that this game is currently facing all kinds of backlash, but I'd like to talk about things from a more positive perspective," he says in a recent vlog, in quotes translated by Automaton. "It's a game, it's fantasy, not reality. Even if Oda Nobunaga's family crest is upside down, that's just the Oda Nobunaga in the game, it does not impact how entertaining the game is."
Alongside his more famous hits, Okamoto also worked as an executive director on 2005's Genji: Dawn of the Samurai and its 2006 sequel Genji: Days of the Blade, which both had an eerie number of similarities to Ubisoft's upcoming open-world game. Both Genji games were set in a historical, war-torn Japan where the slash and hacking were split between two characters - the heftier, slower, and more powerful Benkei and the graceful, more agile Yoshitsune.
Heard any of that before? Okamoto notes that Assassin's Creed Shadow's dual protagonists, split between the stealthier Naoe and the wall-busting Yasuke, reminded him of what the now-defunct developer Game Republic tried to accomplish with the Genji duo. "We weren't able to pull it off at the time, but I think Ubisoft will, which is why I have high hopes," he says.
Weekly digests, tales from the communities you love, and more
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.


