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Assassin's Creed Shadows players mourn their lost hours manually unfogging the map now the quality-of-life update will make it easier: "At least we can say we were first"

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By Issy van der Velde published 25 July 2025

Personally, I love a good wander

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in Assassin's Creed Shadows
(Image credit: Ubisoft)
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Assassin's Creed Shadows is getting some quality-of-life features, such as the ability to fast forward the time of day, but it's the fact that the map will now unfog entirely once you've synchronized with certain viewpoints that has got some more dedicated players all in a tizzy.

One of the new things coming to the game at the beginning of September is "The world map unfogging after completing viewpoint synchronization (per region)." You can see all the other changes on Ubisoft's website.

Previously, you had to manually unfog parts of the map by physically running through them. It's a system I like in many games, but it often leads to players spending hours just trying to reveal everything. Now, some of them feel like their hard work was all for nothing.

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"RIP to anyone who spent an ungodly amount of time running around manually unfogging the map…" reads one post on Reddit. "At least we can say we were first," writes one player who shares a screenshot of their fully unfogged map. Well done.

One has a more humorous take, joking, "Defogging that map was the most bush I’ve seen all year."

However, not everyone is annoyed by this change. "I mean some of us love walking around so…it’s not that bad," posts one Assassin who enjoys a stroll. I'm on their side. It can be a blast to wander around an open world and discover everything the devs have put in. These games are filled with love and effort; we should experience it.

This quality-of-life update comes ahead of Assassin's Creed Shadows DLC Claws of Awaji, launching September 16, 2025.

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Issy van der Velde
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I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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