Hytale's returning owner has hatched a genuinely ingenious marketing strategy: repeatedly telling everyone the game "isn't good," but like, only for now
Early Access might be rough, but that's what Early Access is there for
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Hytale, the blocky fantasy take on Minecraft's sandbox gameplay, is in new hands. After Riot Games cancelled the project following years in development, original owner Simon Collins-Laflamme bought back the rights and finally has an early access release date set. But his marketing strategy is, urm, unconventional, to say the least.
In a release date announcement post, the returning Hytale owner said "this is true early access, meaning it's still very much unfinished and broken," but like, only for now. "You have my and the team's commitment to make Hytale the game we've always wanted it to be. The game isn't good yet; eventually, it will be. If you don't feel comfortable pre-ordering or participating in Early Access, please don't."
Part of the problem is that the team are returning to a build from four years ago to continue the vision laid out in Hytale's viral 2018 trailer, so some elements are obviously behind or outdated. "The first impression will be rough, but the path ahead matters more."
This is far from the first time Collins-Laflamme has tempered expectations for the long-awaited sandbox game, though. Earlier this month, he said the game "is not good enough." Then, he said Hytale would be priced aggressively as he didn't feel comfortable charging more because he didn't think "the game is good yet." And, again, he said the game's "not good enough" - all within the span of a month.
As amusing as it might be, I do think Collins-Laflamme is probably smart to keep expectations in check since people have been waiting to try Hytale for years. If it launches in a better state than expected, great. Otherwise, at least people will be understanding of the fact that it's a work in progress.
Hytale launches into Early Access on January 13, 2026 on PC.
Weekly digests, tales from the communities you love, and more
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


