How long is Star Wars Outlaws?
Star Wars Outlaws is full of optional content, with lots of side quests to explore
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
How long is Star Wars Outlaws when you play it all the way through? We’ve got the answer, because we’ve done it. And, we can also tell you exactly how many hours you’ll need, however you want to play it. Open-world games can take a while. There’s hours you can spend exploring, completing side quests, and chasing completionism - and we’re not even talking about the main storyline.
If you're curious to know how much time you’ll need, we've listed all potential Star Wars Outlaws lengths below, including the length of the main story campaign, a playthrough dabbling in the side content, and even the play time for those who are out to reach 100% completion.
How long to beat Star Wars Outlaws?
Having played Star Wars Outlaws here's how long it takes to beat it, with different lengths depending on the kind of playthrough you're planning:
- 18 hours for story campaign and essential missions alone
- 25 hours for a standard playthrough with story + some side content
- 40 hours for 100% completion of all content
Obviously these are estimates that will vary depending on your skill, familiarity with the game, and what kind of difficulty you want to play Kay Vess's story on. That said, the big factor is how much side content you want to experience in Star Wars Outlaws. As I mentioned, Ubisoft sandboxes have a reputation for being stuffed with optional content, and Outlaws is no exception. It's also a game that's has got some challenge to it and might be a little harder than some people expect, so while doing side content isn't exactly mandatory, side quests like unlocking all the Star Wars Outlaws Experts and Abilities are going to help you progress and smooth out the experience of the main story.
Check out our Star Wars Outlaws review to get a deep dive of what we thought of the game overall.
© GamesRadar+. Not to be reproduced without permission
Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
- Grace DeanFreelance Writer
- Josh WestEditor-in-Chief, GamesRadar+


