Split Fiction's Josef Fares thinks game devs should embrace AI: "I can understand the fact that some people could lose their jobs, but that goes for every new technology"

Mio and Zoe holding a dragon during the trailer for Split Fiction.
(Image credit: Electronic Arts)

Split Fiction and It Takes Two director Josef Fares acknowledges that, while AI technology is not yet sophisticated enough to create games better than humans, it's time for devs to comfortably coexist with it.

"We need to adapt to it," Fares tells VGC in a new interview. "I can understand the fact that some people could lose their jobs, but that goes for every new technology."

Clarifying his position on AI to VGC, Fares acknowledges that both "bad stuff and good stuff will come out of it," but "you can’t just close your eyes. I believe AI will have a bigger impact on the world than the internet had, eventually."

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.