PlayStation icon Shuhei Yoshida says a normal publisher would've canceled The Last Guardian, but even when it was running at 10-15 FPS on PS3 he insisted "we have to release it"

The Last Guardian
(Image credit: Sony)

PlayStation veteran Shuhei Yoshida says the PS4 cult classic action-adventure game The Last Guardian probably wouldn't have survived at a normal publisher, and that even as technical issues confounded the developers, he insisted on its release.

Speaking during the 2025 Taipei Game Show (via IGN Japan and with translation from Genki), Yoshida spoke on The Last Guardian's famously lengthy development, which began in earnest at Team Ico in 2007, nine years before its release in 2016. The game was originally in development for release on PS3, but the console's hardware wasn't keeping up with the developers' ambitions for the game.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.