With GTA 6 delayed to 2026, Kingdom Come: Deliverance 2 star celebrates: "We're in with a shot" to win Game of the Year 2025

Kingdom Come Deliverance 2
(Image credit: Deep Silver/PLAION)

Amid the aftershock of Rockstar delaying GTA 6 to May 2026, some folks find themselves in the unique position of celebrating the waylaid release date, as it means they may now have a better chance of taking home a Game of the Year award this year.

It's been something of a foregone conclusion that, if GTA 6 was to release in 2025, it would be poised to sweep all of the big awards shows this year, perhaps including our own Golden Joysticks. Even in a year already jam-packed with acclaimed releases like Split Fiction, Clair Obscur: Expedition 33, Monster Hunter Wilds, and more, GTA 6 was all but destined to be a frontrunner.

But not anymore! With GTA 6 out of the way, the best games of 2025 can all compete with each other for the top spot on a more even-looking playing field, and one Kingdom Come: Deliverance 2 star, Hans Capon actor Luke Dale, is feeling optimistic.

"WE’RE IN WITH A SHOT! GOTY!," he wrote on Twitter with a KCD2 hashtag, later doubling down with his fingers crossed for "Kingdom Come: Deliverance 2 GOTY 2025."

Although I've yet to see any widespread sentiment spreading across game dev world, I'd be surprised if this wasn't the third or fourth thing a lot of devs thought after hearing the news of GTA 6's delay. Dale is just saying the quiet part out loud.

I mean, it's not like it's some great tragedy that a game got delayed, but considering so many people are probably reeling with disappointment right now, it might not be a terribly popular opinion to share on main today, even as other developers and publishers hungrily eye the vacuum created in the second half of 2025.

"I don't think anyone benefits in 2025 from this": GTA 6 delay is bad news for the games industry, analyst says, adding to "nightmare scenario territory" following Xbox price hike.

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.

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