Shovel Knight developer's Game Boy-style metroidvania Mina the Hollower that's taken "more than 6 years of work" will be larger than "the entirety of Shovel Knight: Treasure Trove"

The title character of Mina the Hollower looks over a note
(Image credit: PlayStation)

Shovel Knight developer Yacht Club Games claims that its upcoming Game Boy-style Soulslike meets Metroidvania mash-up, Mina the Hollower, will be even bigger than every game in the Shovel Knight: Treasure Trove combined.

Mina the Hollower has been over six years in the making, and people have been waiting for its release since its early 2022 Kickstarter success. The mouse mechanic was scheduled to make her debut on October 31, 2025, but was indefinitely delayed shortly before release.

After more than 6 years of work, we are in the final stretch. Mina is our most ambitious game ever. Its massive, densely interconnected world spans dozens of distinct regions and contains more total screens than the entirety of Shovel Knight: Treasure Trove.

— @yachtclubgames.bsky.social (@yachtclubgames.bsky.social.bsky.social) 2026-02-13T15:24:51.708Z

A press release from the studio further explains that, "players will face more than 25 bosses and mini-bosses, discover 60 Trinkets, upgrade their weapons, grow stronger through a full level-up system, explore New Game Plus, and experiment with hundreds of gameplay modifiers. Bringing a game of this scope and density to a state of final polish has taken time, but the end is now in sight."

Shovel Knight: Treasure Trove is a collection of five games centered around the first campaign in the series, Shovel of Hope. It includes three further 2D platforming games of the similar length to, or longer than, Shovel Knight's story featuring other knights. The final entry King of Cards even includes a full deck builder inside the platformer. The final Treasure Trove title is Shovel Knight Showdown, a Super Smash Bros. style fighting game.

The fact that Mina the Hollower is bigger than all five of these games combined helps us understand why it's taken so long to release the rodent out into the world.

After a quiet flop and some very loud industry-wide implosion, Shovel Knight dev really needs its new Game Boy-style soulslike to break through: "If we sold, like, 100,000, that's not so good"

George Young
Freelance News Writer

Freelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.

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