Everything in Mirrors Edge Catalysts world has a use. Nothing is there just to be pretty

It's been a long wait, but Mirror's Edge Catalyst is almost here and it's bringing a raft of big changes to the world of Faith and the runners. The new Runner Vision will open up new paths and objects to traverse and a potential grappling hook will make zipping about the city of Glass even easier, but it's the jump to an open-world - complete with no loading screens - that's the most radical. In the latest issue of GamesMaster, DICE senior producer Sara Jansson explains that jump to a non-linear environment has had a profound effect on the city's overall design.

The latest issue of GamesMaster, with 30 years of Mario on the cover, is out now. Download it here or subscribe to future issues.