Neil Druckmann says The Last of Us season 2's divisive episode 3 does something they "couldn't do" in the game after Joel's death: "The mourning period is relatively short"

Pedro Pascal as Joel in The Last of Us season 2
(Image credit: HBO)

A cursory glance around the internet would suggest fans are less than enthused with The Last of Us season 2's third episode – a more measured, slower response to Joel's death than the gung-ho ride to Seattle that players were met with in 2020's The Last of Us Part 2.

Co-showrunner and game director Neil Druckmann, however, was pleased to give the shocking demise of Pedro Pascal's Joel the love, care, and attention it deserved.

While the third episode follows similar beats to the game – including Ellie (Bella Ramsey) heading back to Joel's house and rifling through some of his belongings – it mostly deals with the trauma of the community and the disruptive effect it has on the people who cared most for him in Jackson.

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Bradley Russell

I'm the Senior Entertainment Writer here at GamesRadar+, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you'll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.

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