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The Elder Scrolls V: Skyrim DLC - What we want from upcoming releases

Features
By Luke Brown published 15 May 2012

New Dragons, more Daedra, badder shouts, and bigger weapons

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

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Dawnguard DLC

Though the base game is already massive and loaded with content, theres definitely some room for new content. From small additions like new weapons, to bigger tasks like adding more guilds, these are the things we want from Skyrims DLC.

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New types of dragons

New types of dragons

Having dragons utilize some of the other shouts in the game, like Animal Allegiance and Storm Call, wouldnt only be interesting, it would also make battling the foes even more of a challenge for higher-level heroes. Additionally, it would be nice if the dragons we encountered had a bit more personality to make each one stand out from the next. Were not hoping for anything crazy like a two-headed beast (well, okay, maybe we are), but more reasonable traits like missing limbs or giant scars/tattered wings would be enough to make them more unique.

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Mounted combat

Mounted combat

Mounted combat wouldnt just make horses more useful, but it would also spice up the combat while you were traversing the open plains and roads of Skyrim. Not only that, but ostensibly mounted combat could open up a wealth of opportunities for other mounts like bears, sabre cats, or even dragons. Just imagine how sweet it would be to ride into a giants camp and accost him with the aid of your trusty mount.

Besides, adding mounted combat also opens up the option for the return of one of the Elder Scrolls most respected and desired items: horse armor.

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New shouts

New shouts

Big area of effect spells similar to Storm Call would be great. Aludin even uses a meteor shower at the end of the game that, in the hands of the right person, could definitely dole out some damage to the Thalmor. Heck, just give us a shout to summon Shadowmere whenever we need him. We love that guy.

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New locations

New locations

With Oblivions Shivering Isles expansion, players were given the chance to travel to one of the Daedric world of Sheogorath for an entire adventure. Though there were some hints at Daedric worlds in Skyrim, we never really spent much time in any of them. Players also did leave the mortal world for a while to stop in Sovngarde, but again, that visit only left us wanting more time in the mysterious dream world. Letting us explore whole new locales breathes a bit of fresh air into the experience, and renews our interest in doing more than fast-traveling all over the place.

Then theres the matter of that gate to nowhere in the lower east end of Skyrim. Will we get to set foot in Morrowind or Cyrodiil once more? We can only hope.

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The ability to re-spec skills

The ability to re-spec skills

While there are doubtless players who spent a lot of time perfecting their character and fine-tuning their skill trees, well be there are just as many of you out there who want to take back those points you wasted in alteration by mistake.

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Spellcrafting

Spellcrafting

Spell crafting would be a great way to personalize the Skyrim experience even more by allowing players to make spells they want to use. There are countless tomes in Skyrim. Some of them are even used to teach us new skills. By combining the books with the knowledge available in the magic scrolls we found in the world, players could craft wholly new powers. Just like with enchanting, the more powerful objects used to create the spell, the more powerful it could be.

That so much of Skyrim is completely tailored to user choice, yet spells are simply what they are with no deviation is a shame. Giving players the chance to customize this aspect would go a long way in making magic use more enjoyable.

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Unique weapons and armor

Unique weapons and armor

Some of the Daedric artifacts you find in Skyrim are really cool, and offer a nice touch of personality. Wherever we go in the DLC, we hope the blacksmiths in that part of the world have discovered new weapon molds. We also hope there are new armor sets available that have some ornate paneling or crazy inscriptions. As cool as some of the armor in Skyrim looks, after staring at the same high-level armor for dozens of hours, were in the market for something new.

We dont just want new swords and helms. Were also hoping Bethesda includes entirely new weapons like crossbows and spears. Both ranged and melee combat could use a change of pace. Spears (which appeared in the Bethesda Game Jam) change up melee combat by allowing you to stay out of the range of swords and axes, while crossbows could players an advantage when trying to storm the gates of a new castle heavily guarded by enemy archers.

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More varied dungeons

More varied dungeons

One way to make dungeons tougher is to merely make them darker. How many caves in Skyrim were almost perfectly lit? There was almost no reason to use illumination spells in the game at all. By making dungeons darker, not only does it make it tougher for players to get around, but it also makes enemies in the dungeons aware of where you are.

As for making the exploration more diverse, all thats needed is a few branching paths. Dungeons would be infinitely more interesting if we had to deviate from the single passageway guiding our character through to the other side. Throw in some more puzzle elements besides the tired fish/snake/bird stones, and wed be happy.

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Follower customization and commands

Follower customization and commands

Allowing us to teach our followers new skills, or even just improve the ones they already have, would make them much stronger companions. Maybe youre a stealth-type player. Companions constantly running up to the first foes they see doesnt exactly help your cause. Additionally, a few more follower commands could help alleviate some of the issues their frequent incompetency causes. Creating just a few more commands like Dont attack until I do or Retreat can only help to extend the lifespan of a follower.

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More engaging story missions

More engaging story missions

The new DLC for Skyrim doesnt have to include new guilds (though that would be awesome), but it would be great to see new quests for the guilds were already members of in our homelands. Meeting the members of another regions Thieves Guild or Companions could lead to a whole new realm of story possibilities. It would be interesting to explore how what weve done in Skyrim has affected the other guilds in other regions.

The only way to learn about the storied history of Skyrim was by reading a great deal of the books you could find scattered throughout the game world. Why not let us experience some of that history first hand? Getting answers to many of the games lingering questions like Where are all the dwarves? and What happened to the rest of the Snow Elves? would be appreciated, and thats just the tip of the iceberg as far as the mysteries of Skyrim are concerned.

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What else?

What else?

And if you want to look at other things we want, check out what we want from The Elder Scrolls MMO and who we want in PlayStation All Stars Battle Royale.

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Luke Brown
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