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Elder Scrolls Online PS4 support won't change despite Microsoft purchase

News
By Jordan Gerblick published 22 September 2020

ZeniMax Online Studios director Matt Firor says "ESO will continue to be supported exactly as it was"

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(Image credit: ZeniMax Media)
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ZeniMax is reassuring fans that The Elder Scrolls Online will continue to be supported on PS4, despite the studio's acquisition by Microsoft. 

The groundbreaking news that Microsoft had acquired ZeniMax Media shook the industry, but it looks like ESO fans on PS4 needn't worry. Taking to Twitter to issue a statement on the news, ZeniMax Online Studios director assured fans that the plan is to continue supporting ESO on all platforms "for years to come."

"I want to take this moment to reassure the entire Elder Scrolls Online community that ESO will continue to be supported exactly as it was, and we fully expect it to keep growing and thriving on each of the platforms that are currently supported," the statement reads in-part.

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ZeniMax Online is currently gearing up to release ESO's next DLC pack, Markarth, which will conclude the year-long Dark Heart of Skyrim narrative. The update adds The Reach as the newest zone, a new solo arena, new monsters, and plenty of bug fixes and quality-of-life updates. We caught up with creative director Rich Lambert to talk about the new update in-depth, and it sounds like quite the ride.

"So right from the very start there's action, and it carries all the way through the remainder of the storyline. So it's not a slow build-up now, it is boiling and you are racing through this storyline, which is really exciting," Lambert teased.

Exciting indeed, and even more-so considering no players are being left out.

Here's what the Xbox acquisition of ZeniMax could mean for Elder Scrolls 6, Starfield, Deathloop, and other games.

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CATEGORIES
Xbox One PS4 PC Gaming Platforms Xbox PlayStation
Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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