EA 'did not kill' Mirror's Edge, is 'trying to figure out' how to bring it back
No sequel confirmed yet, but ideas are being 'actively' worked on
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
"We're just trying to figure out how to bring Mirror's Edge back and in what way. That's part of the creative development process," said Gibeau. "I know there are some stories about how EA killed Mirror's Edge. Well, I'm the guy; I greenlight the games. I did not kill it - as God is my witness."
Believe it - God saw everything! But what's the catch? Oh, right... It shouldn't come as a surprise that, as a business, EA isn't in it for fun.
"What we said internally is: 'What do we need to do to make [a sequel] a hit?' We need to go from version one to version two so that it sells two to three times as many, it finds a much bigger audience. The first game from a quality standpoint was good, but now it needs to be great," continued Gibeau.
"We're actively working on ideas in the Mirror's Edge universe, we just haven't locked yet on a way to bring it back and a way that fans will be excited, but at the same time we can get it to a bigger audience."
As usual, nothing is confirmed, but it's still nice to know that plans for the franchise's future are being "actively worked on." Now we can focus on how awesome Battlefield 3 looks with fewer pangs of guilt over the uncertain fate of DICE's red-headed stepchild.
Mar 4, 2011
Weekly digests, tales from the communities you love, and more



