E3 2011: BioShock Infinite will support Move controls
Ken Levine eats crow at Sony press conference, says Sony made him a believer in motion controls
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
At Sony's E3 press conference earlier this evening, Irrational Games' Ken Levine beganhis presentation byrecounting a recent interview he gave where he completely poo-pooed motion controls, firmly stating that his company was dedicated to traditional button-based input.So refreshing, right? We were totally with himas hepoked funatmotion controlsby flailing about ridiculously, but we also had an inkling where he was headed with this intro. Quicker than you could waggle a controller, Levine changed his tune completely and announced Move support for BioShock Infinite.
So it looks like BioShock Infinite will join Mass Effect 3 in the list of upcoming "hardcore" games that are attempting to appeal to "casual" gamers with an option for non-traditional controls. As Levine was eating crow, he mentioned the need to include people who might feel intimidated by the idea of using a traditional controller, what with all the confusing buttons (it's not like they're labeled or anything).
If I mayvoice an option here though, it seems unfair totellpeople who are inexperienced but interestedin playing games that a traditional controller will be too hard for them to manage. Convincingnewcomers that they need to use an inferior, often frustrating,motion-controlled input systemmay only serve to push them furtheraway from gaming.I find it hard to believe that there's really that large of an audience whowants to play games like BioShock Infinite and Mass Effect 3 but would be incapable of learning how to use a standard controller if theyactually gave it an honest try.
During the first big push for motion controls viaWii and later Move and Kinect, we were told that these new-fangled systemswould enhance gameplay immersion and provide a unique experience. But this year it seems like they're instead being billed merely as an alternative for those of us who simply prefer not to use a traditional controller. But again, how many people who shun a traditional controller are actually interested in playing these types ofgames at all?
What do you think? Is anyone excitedto use Move controls in BioShock Infinite?
Jun 6, 2011
Weekly digests, tales from the communities you love, and more



