Dying Light: The Beast
Latest about Dying Light: The Beast

Dying Light: The Beast will have guns that feel "on par with melee combat," as Techland struggles to solve the series' "complicated" relationship with firearms
By Ali Jones published
News Dying Light's franchise director is "really proud" of how the gunplay has turned out

Dying Light franchise director says The Beast's final mission leaves you no choice, and that's a good thing: "You shouldn't be saying what's canon and what's not"
By Kaan Serin published
News Techland wants "full control over what we do with each and every next Dying Light game"

I live and breathe survival horror, so here's my ultimate Dying Light beginner's guide if you're starting with The Beast
By Jasmine Gould-Wilson published
Feature Horror Special | Get ready for Dying Light: The Beast with this comprehensive crash course

Dying Light: The Beast delayed 4 weeks to allow for extra polish: "Our experience has shown how important the first impression is"
By Iain Harris published
News Techland aims to fine-tune gameplay balance, increase physics quality, tweak cutscenes and player animations further, and more

Dying Light: The Beast – Everything we know so far
By Hirun Cryer, Jasmine Gould-Wilson last updated
Feature After 4 hours with Dying Light: The Beast, here's loads more intel on Techland's upcoming survival-action horrorfest

Dying Light: The Beast's open world is "a secret mystery box" where "very f*cked up things" happen, but I'm most intrigued by the Stranger Things vibes
By Jasmine Gould-Wilson published
Interview Horror Special | Franchise director Tymon Smektała weighs in on Dying Light: The Beast's "creepy" supernatural undertones

2025 already belongs to double-A games, and Dying Light: The Beast is helping Clair Obscur prove it – "Do you really want to play every game for 100 hours?"
By Jasmine Gould-Wilson published
Opinion Horror Special | Techland's Tymon Smektała got me thinking, and the double and triple-A divide is more pointless than ever

"If I start playing Assassin's Creed Shadows, I know I will never finish it": Dying Light: The Beast director says his game is just the right size to let you get "every dollar" out of it
By Ali Jones published
News "Finishing it basically at some point starts feeling like a chore"
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