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Cyberpunk 2077 gang wallpapers give your phone a dystopian makeover

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By Connor Sheridan published 21 September 2020

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You can now show your loyalty to your favorite Cyberpunk 2077 gang with a set of official phone wallpapers, which is much easier than your typical gang initiation.

Developer CD Projekt Red put out a set of nine wallpapers on the official Cyberpunk 2077 Twitter account, one for each of the nine gangs it highlighted at last week's Night City Wire presentation. If you like the look of the wallpapers but would prefer them in a wide-screen format, you can head to the game's official site and download them in a range of resolutions there.

Even if you don't want a bunch of futuristic toughs sneering at you from your phone or computer every time you turn on the screen, it's still worth looking through all the images. They'll give you a good feel for each gang's overall aesthetic and vibes, as well as a teaser for what kind of weapons and cyberware they'll try to kill you with when they inevitably betray you (or vice versa).

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Show off your #Cyberpunk2077 gang affiliation with a new set of mobile wallpapers!PS You can also get desktop versions at https://t.co/uKpFCcFSRETyger Claws, Valentinos, and Wraiths: pic.twitter.com/eE1RVSkoHGSeptember 21, 2020

6th Street, Animals, and Aldecaldos: pic.twitter.com/FpO45IKnz4September 21, 2020

None of the gang leaders we've seen so far - Brigitte for the Voodoo Boys, Sasquatch for the Animals, and so on - show up in the wallpapers. It looks like these are the rank-and-file members you'll encounter out on the street rather than the faces you take jobs from, or target in hits.

In terms of raw aesthetics, it's hard to beat the flaming horse skull of the Aldecaldos, but I do like how the Moxes look like they're ready to start a baseball team - and how two of them have tattoos that say "Fuck to Live, Kill to Fuck". It's good to have a succinct mission statement.

CD Projekt Red also revealed the Cyberpunk 2077 system requirements last week. 

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Connor Sheridan
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.

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