Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
A close up of a blue woman Runner during the Marathon game PS5 reveal.
FPS Games Marathon's battle pass slammed as the "worst value for your money" as limits on cosmetics remind players of Destiny 2
Marathon assassin runner shell holding knife
FPS Games Bungie doesn't want Marathon to repeat Destiny 2's vaulting controversy: "It doesn't matter when you join"
Key art for World of Warcraft: Midnight showing Xal'atath hovering against a dark sky
World of Warcraft World of Warcraft: Midnight review: "My devotion to this RPG world has been renewed"
Best FPS games: A screenshot of the Doom Slayer shooting a Cyberdemon in the game Doom Eternal.
FPS Games The 25 best FPS games to play in 2026
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
In Avowed, an Aumaua Envoy of Aedyr wields a two-handed quarterstaff
RPGs I revisited Avowed on PS5 for the anniversary update, and I'm convinced there's never been a better time to play the RPG
FPS Games Overwatch is only in "the beginning of a comeback," lead says, as Blizzard plans to keep "making the best game" for fans
Marathon cinematic shot of assassin runner
FPS Games Marathon's UI is a headache that I fear will send me right back to Arc Raiders – tedious even for Bungie's standards
Arc Raiders Bettina assault rifle on dark blue background
Third Person Shooters "The highest PvE damage output of any weapon" in Arc Raiders was from the Bettina, and that was before its buff
Key art for Control Resonant showing Dylan with The Aberrant in its axe form standing on a ruined taxi as he faces shadowy figures across a twisted Manhattan
Action RPGs Control Resonant trades shooting for a shapeshifting sword because "melee is cool", its creative director tells me
A player shooting at a robot enemy with no health bar in Arc Raiders
Third Person Shooters I love exploring in Arc Raiders, but there's so much I wish I'd known before I set out
No Man's Sky promotional images for the new Remnants expedition update
Survival Games I became a space trash collector in No Man's Sky and fell in love with a community doing the same
Arc Raiders trailer screenshot of a man's face in red lighting
Third Person Shooters Arc Raiders devs "understand your frustrations" with Wolfpack nerf and new crafting recipes, but are changing nothing
A woman in a space helmet stares at something off the screen in Arc Raiders
Action Games "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
Arc Raiders Shrouded Sky update
Third Person Shooters Embark nerfs Arc Raiders' Venator once more, and the Kettle and Stitcher are also getting reined in
  1. Games
  2. FPS
  3. Destiny

Rise of Iron is exciting, but Destiny needs new gear perks as much as it needs new content

Features
By David Houghton published 30 May 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

I’ve dropped back into Destiny recently. I thought I was out for a while, having pretty much rinsed The Taken King but, much like the way that the only difference between an ex-smoker and a smoker is one stressful day, the only difference between a lapsed Guardian and a fully-paid up Smaug of gun-hording is, well, basically just remembering that Destiny is really fun and loading it up. 

A few weeks have passed since I indulged that first ‘quick Daily’ while waiting for something to come out of the oven. My Light level has soared, my gear has completely transformed, and I now finally have three entirely different, mathematically tuned armour-sets to custom boost each of my different sub-classes. 

But you know what I don’t have? Many inspiring new options.  

You may like
  • Arc Raiders cold snap As Arc Raiders enters a peaceful era of jolly cooperation, I'm begging Embark Studios to make the robots terrifying again
  • A woman in a space helmet stares at something off the screen in Arc Raiders "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
  • Arc Raiders cover art with three raiders "It's emboldened us to keep going": Arc Raiders dev dives deep on bigger updates and learning from players

Yes, I’ve picked up a couple of decent new Exotics, a better sword, the aforementioned anally-retentive armour balance and a handful of Year Two versions of long-missed old favourites, but it’s been a process of fine-tuning, not overhauling. Destiny is great fun, and it’s more satisfying than ever now that I know that I’m running the most optimised builds for my combination of character class and play-style. But that leads to a slight problem. I’m realising that I’m rapidly running out of road. 

I’m Doc Brown, speeding along on the time-train, seeing broken track leading to a gaping chasm in front of me, and hoping something cool happens to change my path before I reach the end. Because once I’ve levelled up all of my current gear, I don’t see any new worlds to conquer. You see, in Destiny, when you get to a sufficiently high level of accrual and experience, the (now greatly reduced) grind to upgrade equipment becomes secondary to the theorycraft of actually deciding which bits to put together. Design becomes almost more gratifying than implementation. 

You find yourself so deep into Destiny’s systems and resonant, meta-game possibilities that the simple chasing of cool new loot becomes little more than a quaint memory. You need the right loot. It has to have a purpose. It has to fit your plans. It has to be an interesting part of a bigger machine, a new engine that powers a coherent element of a refined, well thought-out combat system. It has to be distinct enough to change the ways you can play, either by providing a unique ability that can be buffed and emphasised with other gear, or by radically empowering or recontextualising an existing ability. 

And I’m running out of ways to do that. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

And that’s an issue. Because for all that Destiny is very successfully built around long-term investment and months upon months of character progression, it really thrives on its moment-to-moment gameplay. The reason it rapidly became so huge, and maintained its imposing hugeness despite multiple issues in Year One, is simply that whatever wider, structural problems it may have had at any given time, on a second by second basis, Destiny has always been ridiculously good fun to play. It’s a Bungie shooter wrapped up in an MMO. Halo with a long-term, player-centred focus. The studio’s long-held foundations of great gun-feel and immediate, engaging, gratifying combat loops underpin everything that happens in Destiny, whatever your long-term goal is. 

But if you are going to play Destiny long-term – and doing so is kind of the point – then that core gameplay needs to be incrementally refreshed and updated. And self-made tweaks and new strategic possibilities, by way of hard-mused character builds, are the number one route to making that happen. The brilliant side of this is that investment, research and thought lead to their own, directly playable reward. The downside is that the more enthusiastic you get, the faster you run out of options. 

Things are good for right now, of course. Hell, my Warlock has hit the point where she’s pretty much broken science, flicking a single-finger salute to the law of energy conservation by becoming a perpetual power generator, every ability recharging every other as long as I play in the right way. With her supers optimised and buffed with tertiary powers, she’s an effortless, walking apocalypse. But that lack of effort is becoming the problem. 

You may like
  • Arc Raiders cold snap As Arc Raiders enters a peaceful era of jolly cooperation, I'm begging Embark Studios to make the robots terrifying again
  • A woman in a space helmet stares at something off the screen in Arc Raiders "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
  • Arc Raiders cover art with three raiders "It's emboldened us to keep going": Arc Raiders dev dives deep on bigger updates and learning from players

Destiny has done a great job of refocusing itself around breadth of options rather than narrow cul-de-sacs of pure power, but it needs to maintain its progress in that direction. No-one wants a new, Gjallarhorn-style, One True Drop - however much they sometimes think they might in the midst of that fifth Nightfall wipe in a row. That sort of thing only restricts the scope of what should be a game of exploration and experimentation. 

Conversely, branching combat options will continually multiply the value of any new, more ‘physical’ content - such as environments and enemies - introduced to the game. Making that kind of material is presumably more resource intensive from a developmental point of view, so it makes sense from Bungie’s perspective as well to expand the value of each new addition indirectly, through new ways to interact with it. Let’s face it, we all clamour for new maps, planets, strikes and raids, but the excitement of their arrival is a superficial, fleeting sensation. New starts its swift erosion to old as soon as it’s experienced, and so interest needs to be preserved in other ways. 

And I’m hitting the point, as I’m sure many players already have, where my attempts to find The New Things are feeling increasingly vain. Everywhere I look, from Tower vendors, to Strike streak rewards, to whatever comes out of my hours spent burning through my always ripe Three of Coins stash, I’m immediately seeing through the Matrix of familiar perks and firing stats, and instinctively junking a whole lot of just-less powerful variations on themes my inventory already has covered. 

I’m looking for the new Firefly, and the sort of possibilities that opened up with its discovery, when I realised just how insignificant Hive Thrall mobs were about to become. I want the fun of combining Monte Carlo’s instant melee cooldown with my Sunsinger’s Flame Shield to turn myself into a self-buffed Tank unit. But I want new versions of that fun, that do new things. Because ultimately, discovering new things is the fuel that keeps Destiny’s great combat as great as it is. 

Because the beauty of Destiny, the secret joy at its core, the thing that keeps us playing the same missions, over and over, to the total confoundment of the outsiders looking in and asking ‘if anyone still plays this’, is the fact that it’s always the same, but it’s always completely different. Familiarity is the basis that allows us to experiment and riff with insight and precision. And as such, I’ll happily fight Oryx indefinitely, as long as I can keep smashing him up in new ways that the big, bullying jerk has never seen before. The Rise of Iron expansion has me excited. Very excited. But more than its new maps and storyline, I’m excited about its perks. Give me new guns that do new things, and I’ll play it long after I know its every environmental polygon inside out. But don’t forget those space-dogs either, Bungie. There have to be space-dogs, right? 

CATEGORIES
Xbox One PS4 Platforms Xbox PlayStation
PRODUCTS
Destiny Destiny: The Taken King
David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
Arc Raiders cold snap
As Arc Raiders enters a peaceful era of jolly cooperation, I'm begging Embark Studios to make the robots terrifying again
 
 
A woman in a space helmet stares at something off the screen in Arc Raiders
"I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
 
 
Arc Raiders cover art with three raiders
"It's emboldened us to keep going": Arc Raiders dev dives deep on bigger updates and learning from players
 
 
Marathon cinematic shot of assassin runner
Marathon's UI is a headache that I fear will send me right back to Arc Raiders – tedious even for Bungie's standards
 
 
Marathon assassin runner shell holding knife
Bungie doesn't want Marathon to repeat Destiny 2's vaulting controversy: "It doesn't matter when you join"
 
 
Arc Raiders pink survivor bag
If you want to keep some blueprints in Arc Raiders after each Expedition, it's not "off the table," but it is "tricky"
 
 
Latest in Destiny
Destiny 2 Renegades trailer with Warlock holding blue lightsaber
Destiny 2's Star Wars-themed expansion pulls in series-low Steam numbers while fans debate if Renegades is "pretty great" or a "$10 season disguised as a $30 Campaign"
 
 
Destiny 2 Renegades trailer screenshot of aged Drifter
Destiny 2 game director says "we don't want to be a dead live game" as Renegades arrives at a low for the MMO, admits "relatively few [new] people come" in and Edge of Fate pivot "didn't work"
 
 
Destiny 2 Star Wars outfits
Bungie and Star Wars owner hashed out the tone of new Destiny 2 expansion Renegades together, realized it can't "feel like a side quest": "What’s the bad version of this?"
 
 
Destiny 2 The Edge of Fate reveal
As Destiny 2 faces dwindling player counts, MIA roadmap, and another scrapped in-game currency, Sony admits the MMO has not met expectations following $3.6bn Bungie acquisition
 
 
Destiny 2 Renegades trailer with Warlock holding blue lightsaber
Remembering its MMO has an expansion out soon, Bungie addresses Destiny 2's missing roadmap as player counts hit a new low on Steam
 
 
Destiny 2
Bungie is once again "doing what we can to rebuild some trust" as it amputates Destiny 2's latest terrible currency and gives the MMO a pretty generous replacement
 
 
Latest in Features
In Pokemon Pokopia, the transformed Ditto trainer takes a selfie looking aghast in front of a glowing piece of land where a relic is buried
I've spent 20 hours in Pokemon Pokopia obsessing over its mysterious world and what it hides beneath the surface
 
 
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
LATEST ARTICLES
  1. Steam logo from Valve
    1
    Valve peels back the curtain in rare Steam presentation: "More games are finding success" than ever, and nearly 6,000 made over $100,000 last year
  2. 2
    Peaky Blinders: The Immortal Man director explains how the Netflix movie differs from the show: "Inherently, it is more cinematic in its conception"
  3. 3
    The Dispatch leads had "a mix of arrogance and stupidity" as they faced down publishers telling them single-player narrative games were "niche, or worse, dead"
  4. 4
    Xbox lead thinks "we have been in a golden age for indies" since 2008, and it's "a fantastic time to be a developer" if you ignore all the smoke: "The present is awesome"
  5. 5
    The Future Games Show returns this week - here's how to watch

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...