Bungie knows that Destiny 2 players have worked their magic once more to deal a lot of damage in ways they shouldn't, but is happy to let it ride for one week before fixing it.
Having played Destiny and its sequel for many, many years, there are a few things you get used to. One is players breaking things to make farming a gun or armor piece easier, and the other is breaking things to make beating an enemy easier – which sometimes leads to getting a gun or an armor piece, coincidentally.
That in mind, it feels somewhat fated that Destiny 2's final update has led to players breaking stuff. This time around, a bug has been discovered that allows players to stack multiples of the same seasonal Artifact perks to achieve near-infinite damage.
Something like this was always going to happen in an update as large as Destiny 2's final one, but Bungie is stepping in regardless – someone has to think of the many monsters in the space MMO that have been turned into mere punching bags.
Like a teacher dealing with class in the last week of the term, Bungie says to enjoy it while it lasts because things will go back to normal soon.
"So, we've been seeing some interesting videos where Guardians are doing near infinite damage to bosses thanks in part to unintended Artifact perk stacking," the developer writes on Twitter. "Quite hilarious to watch, to be honest!
"While we're planning a fix (next week likely), we think this is a bit fun. Go ahead. Get out there, beat up on Atheon. Destroy some bosses. Do your thing."
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Bungie goes on to note that Artifacts are being disabled in Crucible and Gambit to protect other players from, well, other players. But otherwise, developers are amused by the situation.
"All in all, it's Monument of Triumph," the post ends. "Do some crazy stuff. Send us your videos. Have some fun. Be Brave."
Funnily enough, speaking of Destiny 2 players doing what they do best, they have also managed to find a way to push bosses off a cliff, which means they're ending their time with the game exactly as they started it. The more things change, the more they stay the same.

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.
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