Active development on Destiny 2 will come to an end with a final update coming June 9, Bungie announced today, officially sunsetting the MMO following a few dire years. There are no more updates coming. This time, for real, Destiny 2 is dead.
"Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today," Bungie says. "Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to."
In its announcement, Bungie acknowledges that "it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2." This echoes previous sentiments suggesting that The Final Shape was perhaps too good a finale.
The Edge of Fate expansion tried to set up a new story following the conclusion of the Light and Darkness saga that led up to The Final Shape, and it did deliver a pretty compelling campaign, but unpopular systemic changes, wobbling epilogue narratives, and a severe content drought brought Destiny 2 to a crawl in the past year and change. The vibe was that Bungie didn't know what to do with the game anymore, and perhaps it truly didn't.
While Bungie's post hints at more Destiny projects to come – something "beyond" Destiny 2 – it notably has not announced Destiny 3, a sequel that fans, long fearing that the end of days was nigh, hoped might take the sting off the bad news.
Players had also hoped that recent, protracted silence from Bungie would soon give way to an update on the future of the game, and, well, I suppose they got their wish, just not the update they'd hoped for.
Bungie says "we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio."
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That bittersweet update is Monument of Triumph, billed as a celebration of all things Destiny. A new endgame Pantheon will pit players against souped-up raid bosses, dungeons and raids will have their loot updated for the new tier system, and destination-exclusive "memory lane" gear will be added to the tiered loot pool as well.
The Monument of Triumph reward pass also comes with a new Exotic hand cannon (one more, for old time's sake), and an "increased" number of cosmetic rewards compared to standard passes, Bungie says.
Tragically, we're getting new subclass abilities that sound very cool, including Aspects for all classes, more grenades, and various buffs to everyone. "Mindspun will interact with Threadling Grenade, Ward of Dawn is getting a complete rework, Trapper's Ambush has new capabilities, and more," Bungie says.
All of this suggests to me that more ambitious plans may have been repackaged as a final update after someone at Bungie – and/or owner Sony, who's written down $765 million on its purchase of the studio – took stock of how much road the game really has left. It sounds like a buff blowout to cap off the sandbox updates, which ain't a bad way to go out.
Going forward, Destiny 2 will be sustained by a static event rotation and refreshed modes built for the big sunsetting. Expect an Iron Banner PvP event every four weeks, new PvP modes including "some old school Bungie PvP vibes" and "a throwback to Destiny 1 balancing," and a new collection of weapons tied to events like Festival of the Lost and The Dawning.
Festivities like the Sparrow Racing League will return as permanent additions, and every single Destiny 2 content pack will be packed into a play-it-all bundle also coming June 9 alongside "permanent markdowns." Bungie says it will share more details in the weeks ahead.
Somewhat surprisingly, and I do mean somewhat, Destiny 2's Eververse cash shop will stay open. You'll still be able to earn Bright Dust to get cosmetics for free, but you'll also be able to spend real money on Silver.
The Portal introduced in Edge of Fate as a new activity and grind hub has also, effectively, been killed. "We have embraced the player feedback about the Director and Portal, and a newly refreshed Director returns to its rightful place as the center of activities in D2," Bungie says, finally making a hotly requested change in the same breath it ends the whole game.
You simply could not write a more Destiny 2 sendoff. Right at the literal end, Bungie says, "We want to remove choice paralysis; players should be able to sign in and find the fun quickly rather than being mired in stacking as many difficulty modifiers as possible to earn desirable rewards."
"Destiny 2 has been our home for many, many years," Bungie concludes. "The unknown can sometimes feel wild, even a bit scary at times, but these opportunities to explore the future are invigorating. As we look ahead, our commitment remains the same: to make games we, and you, are excited to play."
Come June 9, the only known Bungie game in active development will be Marathon, an excellent extraction shooter that has thus far failed to hold onto an audience beyond a devoted core base. Despite enormous post-launch challenges, Bungie's committed to growing the game, promising major changes in Season 2 on June 2, and outlining a year of updates to come, including a PvE mode.

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
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