Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Over two dozen current and former Bungie employees discussed and criticized the studio's work culture in a new report from IGN, collectively depicting a studio which is now slowly working towards change after tolerating a purportedly toxic environment for many years.
Much of the report focuses on Bungie's narrative department, with many employees claiming that the narrative team was especially prone to burnout due to abrupt changes and rewrites, inadequate funding and employee support, and the leadership of several bad actors who were reportedly protected by the studio's HR department. However, employees from other departments also say they experienced crunch, prejudice, and abuse at Bungie, and that women, people of color, and members of other marginalized groups often suffered the worst of it. The report stresses that this was perpetuated by "rockstar" leaders and senior members who were seemingly immune to consequences and exempt from the studio's stated values.
IGN's story was shared by many current Bungie employees on social media, and studio CEO Pete Parsons released a statement on Bungie's website acknowledging the report and apologizing for the "pain" that these and other employees experienced.
"First, I want to apologize to anyone who has ever experienced anything less than a safe, fair, and professional working environment at Bungie," Parsons says. "I am not here to refute or to challenge the experiences we're seeing shared today by people who have graced our studio with their time and talent. Our actions or, in some cases, inactions, caused these people pain. I apologize personally and on behalf of everyone at Bungie who I know feels a deep sense of empathy and sadness reading through these accounts."
"Speaking with the team at Bungie, reading the stories, and seeing both known and newly surfaced accounts, it is clear we still have work ahead of us," he adds. "I am committed to it. We are not yet the studio we have the potential to become, but we are on our way."
Parson's statement lays out actions Bungie has taken in the past few years to improve its internal culture, including the creation of diversity initiatives, more diverse hiring practices, adjusting release dates to minimize crunch time, and terminating bad actors "without respect to their tenure, seniority, or interpersonal relationships".
These plans line up with the more optimistic accounts from some Bungie employees, who believe that the studio is improving thanks to these and other efforts, many of which have been spearheaded by women and people of color. Several employees also pointed to Bungie's non-Destiny incubation projects as proof that "things can be built differently," and described these projects and their teams as cultural models for the studio as a whole to learn from.
Weekly digests, tales from the communities you love, and more
This report has arrived during an industry-wide reckoning largely sparked by the ongoing Activision Blizzard lawsuit.

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.


