Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Have you ever seen a Big Daddy from BioShock without his helmet on? If not, consider this the first/worst day of the rest of your life.
PC Gamer writer Andy Kelly made the grim discovery and shared it on his Twitter account, spreading far and wide the image which the BioShock fan wiki attributes to former Irrational Games senior concept artist Robb Waters. The BioShock games deliberately conceal what Big Daddies look like under the hulking frame of their metal dive suits, but they imply that the maintenance personnel turned Little Sister guardians have changed a lot from the people they once were.
Good morning to everyone except the BioShock concept artist who drew this image of a Big Daddy without a helmet. pic.twitter.com/VjI31ouaXEJuly 6, 2021
The helmet-less Big Daddy in the concept art has pink, wrinkled flesh, sunken eyes, and a strange yellow light emerging from his forehead. According to the lore of BioShock, Big Daddies start out as the human undesirables of Rapture and are converted into their new form in an irreversible procedure which grafts their skin and organs directly to the inside of their suit. That would explain why this poor meat man has such a swollen-looking head, since Big Daddies wear those oversized helmets. As for why his third eye chakra is glowing… I dunno, Plasmids? It's probably Plasmids.
Big Daddies have a tragic mystique to them; even as their whale-like groans and moans become part of the background noise of Rapture, you can't help but wonder how aware they are of who they once were and of what they are now. It's probably for the best that we never knew what they looked like under those bathysphere-like helmets, and I'm not just saying that because I'm going to be seeing the meat man's face whenever I close my eyes for the next few weeks.
While the BioShock series has lain dormant for years, it looks like it's gearing up to give us some more tragic monsters: a new job listing indicates that BioShock 4 developer Cloud Chamber is working with Unreal Engine 5, the new game engine which recently became available in early access to developers outside of Epic Games.
It looks like BioShock 4 may buck series tradition by sending players out into an open world.
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.


