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  1. Games
  2. Elden Ring

Big in 2020: Elden Ring will be FromSoftware's most ambitious game yet, and a genuine evolution of the Souls-like

Features
By Kevin Scully published 15 June 2020

Exploring the games that will define the conversation in 2020, leading us out of this generation and into the next

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(Image credit: FromSoftware)
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Key info

(Image credit: FromSoftware)

Game Elden Ring
Developer
 FromSoftware
Publisher Bandai Namco
Platforms PC, PS4, Xbox One
Release TBC 2020

This preview of Elden Ring originally in January as part of GamesRadar's spring preview. It's still one of the most exciting games on near horizon and, with that in mind, we are including it as a part of our Big in 2020: summer preview too.  

It wouldn't be a stretch to say that FromSoftware has had a pretty decent decade. The studio's signature style has largely defined the action-RPG over the last 10 years, spawning countless imitators and industry think-pieces in the process. FromSoftware has found great success with the Souls-like in the past, though it has something much greater in mind for its future. With its first release of 2020, Elden Ring, on the near horizon, the studio is in fact preparing something vastly different in scope and narrative to anything we have seen from this team before. 

This isn't entirely unexpected, as the defining and recognisable traits of a FromSoftware game have been pushed and pulled over the decade. The trip to Lovecraftian England with 2015's Bloodborne stripped away the armour, and suddenly the days of hiding behind an impenetrable shield were gone. Sekiro introduced the shinobi prosthetic, with the grappling hook giving us access to additional spaces in the environment. Both games forced a different experience to Dark Souls, making us active participants in the combat rather than reluctant bystanders. How far will Elden Ring take us from the original, definitive Dark Souls experience? That remains to be seen, although everything we know of it so far would suggest that this game is going to be a different beast entirely. 

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  • Elden Ring Nightreign Elden Ring Nightreign was a bold yet flawed Soulslike experiment, but I think it could shape the industry's future
  • Key art showing cliff with sword and shield in hand with supporting characters behind him and a lush world filled with ancient ruins behind him, with the GamesRadar+ Big in 2026 frame Crimson Desert's hack and slash boss bottles "play a crucial role in shaping the game’s intensity", but there's more to the open world adventure – like fishing, cooking, and dragon-riding

Clash of the titans

At time of writing the details are still light, but the elements already confirmed are intriguing to say the least. Most interesting for the forthcoming changes in Elden Ring is the collaboration with George R.R. Martin. Martin, with famously sweet FA on his to do list, is set to bring his particular brand of intricate and bleak bloodline drama to the table – a staple of the stories told in his fantasy worlds – and it's easy to see how this might all tie in with Hidetaka Miyazaki's high-fantasy brand of action-RPG. 

FromSoftware has been, famously, coy about pulling back the curtain to reveal the mythos and deeper narratives hidden within its games. Whether this will change with the addition of a genuine heavyweight of the fantasy genre to the development roster remains to be seen, but this collaboration is certain to deliver something fascinating. 

What we do know, however, is that FromSoftware is delivering a world far more open than anything we've seen from the studio in the past. While previous titles could never be described as linear, it's the news that players will be able to travel on horseback in Elden Ring that gives us a real sense to the change in scale here. What that means for exploration, for combat, for story telling is still yet to be seen, but even considering a FromSoftware title with the scale of say, a Skyrim, or a Breath of The Wild is stirring to say the least.

Image 1 of 4
(Image credit: FromSoftware)
(Image credit: FromSoftware)
(Image credit: FromSoftware)
(Image credit: FromSoftware)

"Compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges"

Hidetaka Miyazaki, creative director

If that weren't enough, it would also appear that the increase in scale isn't reserved solely for the map size, but will be applied to the density of the world and to the choices provided to us throughout this adventure. In an interview with Xbox Wire, Miyazaki seemed to confirm as much, as he noted that Elden Ring "is without a doubt our biggest title yet in terms of sheer volume."  

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The RPG elements of Elden Ring have been talked up too, teasing that the character creation and ability to further hone your exact play style will be more detailed than anything we have seen from the Souls series in the past. "Compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies," Miyazaki continues, giving us but a hint of what's to come when Elden Ring launches later this year. 

2019 was a mixed year for the fantasy genre; the success of Netflix's The Witcher and the subsequent wave of new players for The Witcher 3: Wild Hunt shows that we collectively have a hankering for fantasy genre stories in a world still reeling from the divisive ending to George R.R. Martin's own Game of Thrones TV series. FromSoftware looking to redefine the Souls-like and doing so by teaming up with arguably the biggest name in the fantasy business is intoxicating and exactly the genre fix needed in 2020.

GamesRadar+ is exploring the games that are helping to shape 2020. For more, click through to our Big in 2020 coverage hub.

Kevin Scully
Kevin Scully
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Freelance Writer

Kevin Scully is a freelance writer and illustrator, twitch affiliate who plays all kinds of video games, and can often be found here at GamesRadar+ digging into upcoming releases.

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