Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Best gaming gadgets
  • New Games 2026
  • Arc Raiders
  • Summer Game Fest 2026 schedule
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Entertainment
  2. TV

Being Human: How To Make A Werewolf

Features
By sfx published 24 March 2012

We speak to the people responsible for making people sprout hair on a full moon in Being Human

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

First up, Rob Mayor of Millennium FX, the prosthetics specialists who've made a menagerie of monsters for Doctor Who...

SFX: The werewolf transformations don't take all that long on screen, but there must be much more work that goes into them. How long does the job take you?
Because they had to go through three distinct looks, the actors had to be in exceptionally early, it would take a whole day to shoot one transformation scene. Sometimes taking the make-up off takes as long as it does to glue on, but the guys were really patient.

SFX: How much of the transformation is performed by the actor, and how much is dummies or stunt doubles?
We had a life cast of Russell Tovey’s [the now deceased George] head. There was a rig on the inside that would push his muzzle out so it makes him look like his nose and chin are extending. Then they would cut away to the back or foot, then cut back to his stage two dummy rig which was more wolf-like but carries on where the other rig left off. The next jump would then be to the full werewolf suit, which was played by a guy called Paul Kasey. Adding all this together it made more of a continuous flow of transformation.

Latest Videos From
You may like
  • Austin Abrams as Bryan in Resident Evil New Resident Evil movie takes place "on the periphery" of Resident Evil 2, and everything else we learned from the set
  • Inde Navarrette as Nikki in Obsession The new class of horror filmmakers is here, and they're all graduates of YouTube
  • Adam Scott as Ohm in Hokum 5 horror movies made by comedy stars to watch after Adam Scott's new scary flick Hokum

SFX: How have the transformations changed over the course of the four series of Being Human ?
From the earliest series we had a extending nail rig, which was operated by cable that would glue to the back of the hand, then you’d shoot the palm and see the nails extend from their fingertips. We had a chest appliance for Russell that had a rig-shaped bladder underneath, an appliance that went over his entire chest. Underneath were balloons that were custom made so that when they inflated they were the shape of ribs.

We found the best and safest way to inflate these rigs was colostomy bags because they’ve got this great one-way valve system. Obviously we’d buy them new from a medical supplier! You could inflate them one end so they would stay inflated and there was a valve on the other end and we would put some tube connectors on, so you get the impression of the ribs poking out.

Nina had a stage one rig built for her as well that had the burn on her chest, that was all incorporated as well. We built a full chest appliance for her as well, so her ribs would extend down to her waist all the way up to her neck.

It can all be mixed and matched around so that they didn’t end up repeating themselves every time they did a transformation scene.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

SFX: Baby Eve has werewolf DNA. Did you ever think about what you’d do if it turned out she could transform?
There were discussions about the logistics of transforming a werewolf baby, we’ll see if they decide to do that or not, but it would be a cool thing to do. It would have to be a complete fake baby. I mean there’s laws against gluing appliances on babies, and rightly so!

SFX: Did any previous werewolf transformations in movies and TV influence your work on Being Human ?
I think everyone as a prosthetic artist was blown away by the American Werewolf In London transformation. They didn’t hide anything at all. That has been an influence for nearly all werewolf transformations since then. We tried not to copy that, but I think you can’t but help to be influenced by work you admire. When we were first in the meetings of Being Human , from the production side that certainly came up as a key reference point. Also the transformations for The Howling . The Howling transformations were darker and more disturbing, playing a lot on what you didn’t see. We tried to strike up a mix between the two.

Look over the page for our interview with make-up supremo Helen Tucker...

You may like
  • Austin Abrams as Bryan in Resident Evil New Resident Evil movie takes place "on the periphery" of Resident Evil 2, and everything else we learned from the set
  • Inde Navarrette as Nikki in Obsession The new class of horror filmmakers is here, and they're all graduates of YouTube
  • Adam Scott as Ohm in Hokum 5 horror movies made by comedy stars to watch after Adam Scott's new scary flick Hokum

Make-up supremo Helen Tucker on her part of the werewolf equation...

SFX: How does the make-up department contribute to the werewolf transformations?

What you’re seeing on screen is in reverse of how we’ve actually shot it. We tend to work with Rob at Millennium FX schedule-wise because the main mask of the werewolf takes a phenomenal amount of time to put on, so we do the final transformation first and work backwards.

The actors come back to us, and Millennium take bits of the prosthetics off, and then we start adding bits on so they’ve still got the teeth, the eyes, the nails. We put the blood around the fingernails so the nails look almost as though they’re bursting out. Then we take those bits off to the point where they’re just beginning to transform. This is mostly to do with time, because if we started off doing our section all the crew would be waiting around for that final facial prosthetics to go on.

SFX: Are there any transformations that are purely make up, with no input from the prosthetics team?
When we did the forced transformation that George did in the final scene of episode one. We’d never actually seen a werewolf do a forced transformation, and with discussions with the director and with Russell Tovey we came to the conclusion that we wanted to do this ourselves. We decided to do a lopsided version so that only half his face started to transform, so we only put one contact lens in, we had facial hair starting, veins bursting across him, and we put the teeth in and a lot of blood coming out of his mouth. I swelled up one eye and shut it down completely using a silicone piece and put silicone around his ear to give that lopsided effect.

We wanted to make it look almost as if he’d had a stroke. We were trying to portray not only that he was turning and becoming this monster, but at the same time he was killing himself because of the pressure on all the organs.

SFX: What do you do to make the werewolves look authentic?
The one thing we really wanted to concentrate on this year was more lubrication, because we don’t want the viewer looking at these and thinking fluffy dog. The way around it was a lot more liquid and gunge, and placing it in the corners of the mouth and down in the hairline so it just begins to drip off them. What you want to do with the audience is give them the yuck factor.

SFX: Do you try to introduce a degree of individuality to each werewolf?
Every werewolf has had some sort of scarring. Like Leo, he had his scar across his chest, Michael’s [Tom] claw marks are down the back of his head, and Russell [George] had his markings too so we’ve always done that. And with all the full transformations that we’ve seen there’s always been two sets of teeth for different stages, made especially for the actor by a dentist.

SFX: So do you do all the wounds and injuries as well?
All of the injuries you see on Being Human are done purely by me and my team. Especially all the ripped out necks that we see, which are great fun to do, very messy. We ended up doing one on Alex – we had maggots crawling out of her prosthetics on her neck. I had to literally get fistfuls of maggots and pour them into this prosthetic on her neck. She was so brave, they were dropping into her bra and everywhere and they stank! We had tremendous fun doing that.

SFX: You work on Casualty as well. How has that influenced your work on Being Human ?
Casualty
has been a phenomenally good background for me because having been in medical meetings for the last 13-14 years, I’m certainly fully aware of what something should look like. We do blood and guts all the time but more in a reality sense of medical drama. I’ve looked at so many dead bodies, so many operations, burns and ripped open legs, car crash victims, it has given me a tremendous insight into how far we can take something.

SFX: So you like getting a strong reaction from your injuries?
I remember once I had to do a demonstration at my daughter’s school fair, and I took a whole load of legs and arms and bits in, thinking they were going to love it. Then as soon as I put an operating green around these limbs they started fainting and leaving the classroom in great haste. I suddenly realised, as soon as you wrap it up with operating green or put a knife near it and blood on it, it comes alive. I think with Being Human that’s what we’ve tried to do, we’ve tried to bring it really alive and really to the forefront and it makes people think.

SFX: What about the vampires. How do you do the eyes and teeth?
The vampires are far more simple. The werewolves have contact lenses, but on the vampires they CGI the blackness onto them. We put the teeth in, we’ve been using the same teeth now I think for all four series. They take some time moulding them to the end of each tooth, but once they’re in they stay in for quite some time.

Sometimes people criticise us for not making them look big enough, but less is more. If you do too much it starts to look comical, so I’ve always tried to underplay stuff a little bit. They all have their own individual sets labelled up for them so we can use them over and over again.

For us the harder work comes from the damage that vampires do. They seem to want to rip out an awful lot of throats. I love doing that, that’s such fun! There’s a lot of wanting to drain off the blood, so we had great fun planting in pipes into the prosthetics that are in the neck. Which is sometimes quite tricky because you’re trying to get these pipes threaded through and then you’ve got to de-rig the actor when they want to go to the loo or want to go outside for a cigarette. It’s a bit of a mechanical effort that goes in from all departments.

Helena Cole

The final episode of Being Human series four airs on BBC Three at 9pm on Sunday night.

Read our Being Human interview with script editor Laura Cotton.

Read our Being Human series four reviews .

Read our interview with Damien Molony and our interview with Toby Whithouse about “Hold The Front Page” .

sfx
sfx
Social Links Navigation
Magazine

SFX Magazine is the world's number one sci-fi, fantasy, and horror magazine published by Future PLC. Established in 1995, SFX Magazine prides itself on writing for its fans, welcoming geeks, collectors, and aficionados into its readership for over 25 years. Covering films, TV shows, books, comics, games, merch, and more, SFX Magazine is published every month. If you love it, chances are we do too and you'll find it in SFX.

Read more
Austin Abrams as Bryan in Resident Evil
Horror Movies New Resident Evil movie takes place "on the periphery" of Resident Evil 2, and everything else we learned from the set
 
 
Inde Navarrette as Nikki in Obsession
Horror Movies The new class of horror filmmakers is here, and they're all graduates of YouTube
 
 
Adam Scott as Ohm in Hokum
Horror Movies 5 horror movies made by comedy stars to watch after Adam Scott's new scary flick Hokum
 
 
Lily-Rose Depp as Ellen Hutter in Nosferatu
Horror Movies First footage reports of Werwulf promise a horror on par with Nosferatu
 
 
The Blood of Dawnwalker
RPGs The Blood of Dawnwalker devs "were afraid that people wouldn't want to play as human Coen"
 
 
The Serpent's Skin
Horror Movies The Serpent's Skin is the neon-soaked, blood-splattered queer love story I've been waiting for
 
 
Latest in TV
Homelander in the Oval Office in The Boys season 5
Superhero Shows New poster for The Boys season 5 finale is an homage to the comics, and now fans think Butcher will kill Homelander
 
 
Jon Bernthal as Frank Castle in The Punisher: One Last Kill
Marvel TV Shows Luke Cage creator says there's one "problem" with The Punisher: One Last Kill, and I agree
 
 
Paul Bettany in WandaVision
Fantasy Shows Vision actor denies rumor he'll play Voldemort in the Harry Potter TV show: "I've heard nothing about that"
 
 
Aaron Pierre as John Stewart and Kyle Chandler as Hal Jordan in Lanterns.
DC TV Shows Lanterns will be the first story on the DCU timeline thanks to a flashback storyline in 2016
 
 
Jensen Ackles as Soldier Boy in The Boys season 3
Superhero Shows The Vought Rising setup in The Boys season 5 isn't "craven commercialism", insists Eric Kripke
 
 
Maddie Phillips in Gen V
Superhero Shows Gen V star was completely unaware of her surprise "cameo" in The Boys season 5 episode 6
 
 
Latest in Features
A destroyer from Marathon looking head-on, with a pale blue sky behind
FPS Games Killing Marathon would be self-sabotage for Sony
 
 
Bob Odenkirk as Ulysses in Normal
Action Movies Bob Odenkirk and John Wick creator's new movie isn't just an action flick – it also has a surprising amount of heart
 
 
Cities of Sigmar Cogfort box on a wooden surface
Tabletop Gaming If you miss weird old Warhammer, the new Cities of Sigmar models are for you
 
 
Image of a collection of Kojima game character merch on a light green GamesRadar+ background.
Toys & Collectibles This Metal Gear Solid and Death Stranding merch is enough to unite all Hideo Kojima fans
 
 
Hand holding Scuf Omega PS5 controller
Gaming Controllers The Scuf Omega costs $220, but my favorite feature can be found in controllers at a fraction of that price
 
 
Lego Helm's Deep with minifigures fighting on the battlements, with a blurred shot of the valley behind
Toys & Collectibles Now we're getting Lego Minas Tirith, which Lord of the Rings set will be next?
 
 
LATEST ARTICLES
  1. Crimson Desert: Cliff Macduff looking out into the distance during the new game, Crimson Desert.
    1
    Crimson Desert Kliff actor says video game acting wasn't treated as "proper acting" by peers
  2. 2
    Jon Favreau has "a lot of plans" for Grogu "creatively," because "he's on a path to be both a Jedi and a Mandalorian"
  3. 3
    Subnautica 2 devs are trying to push players towards non-violence in the sequel: "We feel strongly about it"
  4. 4
    Overwatch director agrees the game's 10th anniversary is underwhelming and promises celebrations throughout the year
  5. 5
    VisionQuest release date, cast, trailer, plot and everything we know about the Marvel show

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...