How to get past the Noxious Fumes in Baldur's Gate 3
The Noxious Fumes in Baldur's Gate 3 are a confusing trap in the hag's lair.
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In Baldur’s Gate 3, the noxious fumes in Auntie Ethel’s lair can be a huge pain. They inflict bad poison damage, but they’re also flammable, and the area is laced with explosive traps that can lead to your party having an incredibly bad time getting to the boss arena. You’re going to need all your health to take on Auntie Ethel, so we’ve put together this guide on how you can get around the noxious fumes in Baldur’s Gate 3, allowing you to make it through largely unscathed.
How to get past the Noxious Fumes in Baldur's Gate 3
The Noxious Fumes in Baldur's Gate 3 leading down to Ethel's lair are a difficult trap - how they work is that there are vents expelling those noxious fumes, and not only does the gas poison you, but special flowers within the gas will ignite it, causing a damaging explosion.
Here's how to deal with the Noxious Fumes in Baldur's Gate 3:
- Approach the fume cloud but don't go into it.
- Your character's perception will hopefully reveal the vent that expels the gas, and the flowers that ignite it.
- Back away and use any ranged attack to set off the flowers and explode them.
- Wait for the flames to subside.
- The gas will come back, but the flowers won't.
- Throw any item whatsoever at the vent to block it.
- The gas will now vanish. Pass through the affected area and repeat until you reach the end.
At this point you should be at the lair of the Baldur's Gate 3 hag, where you'll discover Mayrina in a cage and Auntie Ethel prowling about. Things can go very differently here depending on the approach taken next by the player - but what doesn't that apply to in Baldur's Gate 3? Still, if you're feeling a little unprepared, then take a refresher course with our guide on Baldur's Gate 3 combat.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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