Mike Sawh Latest articles by Mike Sawh What are teraflops? Why they are so important for next-gen By Mike Sawh Published 17 March 20 Features What on earth are teraFLOPS and why does everyone keep talking about them? Features What is variable rate shading: Xbox Series X feature explained By Mike Sawh Published 16 March 20 Features How Microsoft hopes to have the visual edge over Sony’s PS5 with Xbox Series X variable rate shading Features Sign up to the GamesRadar+ NewsletterWeekly digests, tales from the communities you love, and moreContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors LATEST ARTICLES 1 Yes, Gabe Newell really had a "room full of knives and blades and swords" that he learned how to make himself, says Counter-Strike co-creator 2 Uncharted 2's brilliance isn't just about guns and trains, it's about people 3 CD Projekt Red worked backwards from Cyberpunk 2077: Phantom Liberty's brutal final choice "and rewrote scenes many times," lead dev says 4 As Minecraft sells over 425 million copies and attracts 300,000 new players a day, the evergreen sandbox game is getting its first dimension in 14 years 5 Godzilla Minus Zero review: "Easily one of the best films of the year"
What are teraflops? Why they are so important for next-gen By Mike Sawh Published 17 March 20 Features What on earth are teraFLOPS and why does everyone keep talking about them?
What is variable rate shading: Xbox Series X feature explained By Mike Sawh Published 16 March 20 Features How Microsoft hopes to have the visual edge over Sony’s PS5 with Xbox Series X variable rate shading