Why Counter-Strike is one of the greatest games ever made

Examine each version of Counter-Strike and you'll find that not a whole lot has changed since the game's inception as a mod for Half-Life back in 2000. Sure, things like hit boxes, recoil, and aesthetics vary between 1.6, Source, and Global Offensive--but the core, minimalistic gunplay remains intact. And that's one of the beautiful things about this hardcore, competitive shooter: It hasn't changed much in over a decade because it doesn't need to, making it one of our top 100 games of all time.

Teamplay blossomed in Counter-Strike's well-designed maps. Admittedly, they weren't all balanced at the start: de_dust was often regarded as a one-sided map that gave Counter-Terrorists the advantage. But as the game evolved, maps like Aztec, Nuke, Office, and Dust2 became the definitive battlegrounds for matches. Every map in Counter-Strike offers a bevy of choke points as well as multiple approaches to any objective, allowing players to plan and execute tons of different strategies. Even years after the game's release, players are finding new ways to take down the opposition.

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Ryan Taljonick

Ryan was once the Executive Editor of GamesRadar, before moving into the world of games development. He worked as a Brand Manager at EA, and then at Bethesda Softworks, before moving to 2K. He briefly went back to EA and is now the Director of Global Marketing Strategy at 2K.