Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Superhero Movies
      • Action Movies
      • Sci-Fi Movies
      • Anime Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Total Film
    • Retro Gamer
    • Newsarama
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Superhero Movies
      • Action Movies
      • Sci-Fi Movies
      • Anime Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Total Film
    • Retro Gamer
    • Newsarama
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Trending
  • Battlefield 6
  • Golden Joystick Awards 2025
  • New Games for 2025
Don't miss these
Nintendo Switch 2 sitting in centre with Steam Deck OLED above on left, Anbernic RG Cube aboveon right, Anbernic RG28XX directly left, Modretro Chromatic on right, and MSI Claw 8 AI+ below on woodgrain desk.
Handhelds Best gaming handheld 2025: I'd hit these portable PCs and emulation consoles first
Clair Obscure Expedition 33
Games Ex PlayStation boss believes developers are tired of "doing the same thing for so long" and welcomes a new era of "AA gaming, with a wide variety of content and games" like Clair Obscur: Expedition 33
Dying Light: The Beast promotional screenshot
Survival Horror Games 2025 already belongs to double-A games, and Dying Light: The Beast is helping Clair Obscur prove it – "Do you really want to play every game for 100 hours?"
Photo showing the ROG Xbox Ally X handheld console being played
Games The ROG Xbox Ally X offers an early glimpse into Xbox's plans for AI, but I'm starting to worry that we're all going to be priced out of ever trying them
Bioshock Infinite screenshot showing Elizabeth about to hit someone with a book
PC Gaming If "good is the new bad" in games, flawed experiments won't have time to grow into future GOTYs
Key art for Gears of War.
Games Former PlayStation boss is convinced more console generations will come, but doesn't know if Microsoft will be part of them: "Watching what Xbox has been doing recently, I do get Dreamcast flashbacks"
A warrior overlooking ruins on a grassy field beneath a grey sky in Shadow of the Colossus
Games The games industry might be built on borrowed ideas, but new ones have to come from somewhere – even if Fumito Ueda says "the era of game mechanics is over"
An illustration of Sony's past and future games, showing Aloy, Kratos, and the main character from Ghost of Tsushima.
Games Ex PlayStation boss says "we've plateaued" on gaming tech, so hardware companies could at the very least make it all "cheaper and simpler"
Hinako is grabbed by encroaching red growths on a wall in Ebisugaoka in Silent Hill f as she tries to escape the fog, with the GamesRadar+ Big Preview Horror Special 2025 badge branding
Silent Hill I've waited 13 years to be excited about Silent Hill again, and Silent Hill f has me hopeful for the series' future
Mark Cerny in front of Ghost of Yotei PS5 model
Games PS6 release date speculation soars as PS5 architect Mark Cerny teases "future console" and says "current approach" to lighting and graphics has "reached its limit"
Adventure Games Legendary Shadow of the Colossus and Katamari Damacy creators think Roblox's popularity is proof we're past the point where graphics really matter to players
A close up of a scarecrow in Silent Hill f as Hinako attempts to solve a riddle, with the GamesRadar+ Horror Special badge
Survival Horror Games "If everything is the same, nothing stands out" – How lead devs for Silent Hill f and Dying Light: The Beast are putting the horror back in survival horror
Clair Obscur: Expedition 33 Gustave winces
Games $80 games have retreated for now, but analyst says the old $60 or $70 pricing model is dead in the "Wild West" of 2025: "I know a lot of people don't like it, but people still buy these games at these high price points"
Resident Evil Requiem screenshot of Grace Ashcroft, who has white short hair and glasses and wears a black blazer with an FBI badge, sitting at a desk in front of a PC monitor
Games Gamescom Day 1 live coverage – all the news, interviews, and previews as they happen
Hand using the Nintendo Switch 2 Joy-Con controller in its mouse setting
Nintendo Switch 2 How the Nintendo Switch 2 could take the point-and-click adventure revival to new heights: "The Switch 2 is a better platform than its predecessors for these games"
  1. Games

What can we really expect from the next console generation?

Features
By Ryan Taljonick published 30 November 2012

The future holds more than just prettier pictures

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Consoles: The eighth generation

Consoles: The eighth generation

The Wii U's launch marks the transition out of the longest console generation in gaming's history. Yes, even if you think Nintendo is just playing HD catch-up, the Wii U is the beginning of the eighth generation of consoles--Wikipedia says so! Traditionally, the advancement in technology from one generation to the next led to enormous gains in visual quality, which, software aside, was often the marketing focus of any console. Advertisements would scream "look how great the pictures look on this thing!" and kids would point, jaws unhinged, and proclaim how "real" pixelated water was.

So we got to thinking: What can we really expect from games a few years down the road? Surely they'll look better--but will the increase be as dramatic as it had been in generations past? We reached out to the developers of The Witcher 2: Assassins of Kings, one of this generations' biggest eye-pleasers, to talk about next-gen tech and what we might expect hardware advances to bring to gaming in the years ahead.

Page 1 of 11
Page 1 of 11
More realistic lighting

More realistic lighting

Without proper lighting, there would be no shadows. Everything in the environment--characters included--would be jarringly unconnected. Light is what unites every element to form a single, believable scene in a video game. More processing power would mean more resources for light calculations, which would bolster the life-like presentation of games.

"Our brains have lots of mechanisms to evaluate positions, colors, and other information from the lighting," says Balazs Torok, senior programmer of The Witcher 2. Just as important are shaders, says Krzysztof Krzycin, lead technical artist of The Witcher 2, "a material that defines how the light bounces from an object. With more power, shaders can be more accurate and greatly enhance game realism."

Page 2 of 11
Page 2 of 11
Better character acting

Better character acting

Motion capture tech has advanced pretty dramatically during the past few years alone--just look at the insanity-fueled gestures of Far Cry 3's Vaas, or the facial animations in L.A. Noire. "What current gen games lack in terms of realism is the face mimic," Krzycin says. "Human faces have over 50 muscles that are constantly working and interacting with each other--and most of the interactions are so subtle only a human eye can capture them. With more processing power, new physics-based muscle solvers would greatly enhance in-game characters."

It would be pretty wild if every game had even more advanced facial animations than L.A. Noire--if we could read actual human emotion from the faces of virtual human characters as if they were standing before us. Sure, this might rocket gamers straight into the heart of the uncanny valley, but it could also transform video games into the most emotionally engaging medium of entertainment.

Page 3 of 11
Page 3 of 11
Improved character modeling

Improved character modeling

This generation introduced a lot of incredibly detailed characters. From Master Chief's upgraded look in Halo 4 to Geralt in The Witcher 2, elaborate character models have pushed the boundaries of what we'd thought possible, especially when we compare games circa 2006 to the games of 2011 and beyond. We know games can create scripted cinematic sequences that are nearly photorealistic--but imagine if characters were that detailed even during gameplay.

"There are powerful tools that let you model a character to the very details of wrinkles, pores, and even the smallest strands of fur on the body, but the time consumed by such a process is not affordable for games," Torok says, citing budget constraints as a hindrance. But still--as technology and modeling techniques continue to develop, perhaps costs will be reduced (and processing power increased) to the point where this becomes reality.

Page 4 of 11
Page 4 of 11
Fancier particle effects

Fancier particle effects

Ever see an explosion occur in a game and watch the fire taper off as smoke billowed into the air? All of that is made possible by particles--essentially small sprites used to mimic real-life events (like explosions) that are difficult to replicate in games. Particle effects have already reached pretty astonishing levels of realism--they're used pretty liberally in most first-person shooters, and often in racing games when cars emit exhaust or kick up dust. But if you think those kinds of things look nice now, think about how they might appear with more processing power available to render them.

"We can display millions of particles," Krzycin says. "The problem is that to light them and make them cast shadows--or to make them physically accurate, interacting with all game objects and with themselves--all that is computationally expensive." He suggests future hardware might allow these effects to be rendered in real time, or allow for more advanced particle simulations. It would be pretty awesome to watch a building get destroyed in a Battlefield game while every rock and bit of rubble collides and interacts in a realistic manner instead of falling apart in scripted chunks.

Page 5 of 11
Page 5 of 11
Smarter artificial intelligence

Smarter artificial intelligence

It's easy to poke fun at NPC/enemy AI in games when those characters are walking into walls or can't navigate a virtual space. Unfortunately, coding believable AI is not quite as simple--after all, this is something we still see pretty frequently in sci-fi fiction. How, then, can we demand perfect AI in video games? "In some ways AI is the final frontier," Torok says. "If we can create believable AI then we can wrap it up even in current-gen solutions--and it would still be amazing."

But could more powerful hardware open the gateway for new scripting routines or processes to be discovered? Perhaps. Not only do computer-controlled characters have to know how or when to interact with players--whose inputs change from person to person--but must also how to navigate a world. As games continue to evolve, so will AI routines, as will the hardware resources required to power them.

Page 6 of 11
Page 6 of 11
Large-scale battles

Large-scale battles

This isn't to say we haven't seen massive battles done in games before. Dynasty Warriors and the Total War series are obvious examples to the contrary. But what if games could simulate huge, large-scale skirmishes in believable ways? a Dynasty Warriors where you're engaged in a war with hundreds of characters on-screen without any of them feeling like mindless meatbags whose sole purpose is to get killed by your blade?

"Rendering huge amounts of characters is one thing, but making their behavior plausible and realistic is the other thing," Krzycin says. Torok agrees: "Even if we would be able to create all the assets necessary, and there were no limitations in memory or processing power, we would fall back to the problem of having characters aware of their environment and behave properly." So, yeah, we might see more games with more actors on-screen, which is still pretty cool. As for the whole "believable" bit? That's probably a long ways off.

Page 7 of 11
Page 7 of 11
No more loading times

No more loading times

When compact discs became the de facto storage medium for video games, we gradually accepted "Loading..." as a minor inconvenience that would remain with us indefinitely. But it didnt take long for some games to start experimenting with ways to push that annoyance back into the abyss from whence it came.

We've seen this successfully attempted in Max Payne 3, where the loading of level assets occurred under the hood while cutscenes played. Sure, watching these isn't quite as fun as slo-mo diving through giant panes of glass while gunning down bad guys mid jump, but it is more fun than watching a static screen with Dont forget to pop pills if youre low on health! that completely breaks immersion.

Page 8 of 11
Page 8 of 11
More believable worlds

More believable worlds

There are few things more frustrating when exploring a giant, open world game than watching trees, shrubs, and buildings suddenly appear as if teleported from some invisible realm. But storing the amount of textures and level data necessary to prevent this would require a lot of memory (which next gen consoles will have more of). "I can imagine the next [console] generation will have much more memory, and hopefully [texture] pops will be gone for good," Krzycin says.

World building techniques such a procedural generation--where game environments are randomly generated on-the-fly by an algorithm (think Diablo II or Terraria)--help prevent the strains of loading a bunch of pre-designed environments into a console's memory. But they don't erase those strains entirely. Krzycin, however, has a concern beyond that of hardware limitations: "Even if you manage to build huge terrain to walk onto, you have to create interesting content--like quests, communities, stories--so the world would not be boring and empty." Yeah, that's kind of important, too.

Page 9 of 11
Page 9 of 11
More user-friendly interfaces

More user-friendly interfaces

Okay, so the Wii U hasn't exactly been successful with this one, at least in terms of online--but we'll give Nintendo a temporary pass if only because this is one of its first attempts at havingan online interface. Microsoft and Sony, however, have about seven years of experience under their belts. Both have made impressive strides in modernizing their UIs over the past six years, but new hardware will present the opportunity to redesign those UIs without any concessions.

We're also hoping for overhauls in the online front. From joining friends in-game to finding, downloading, and installing apps and games, we're hoping Sony and Microsoft find easier, faster ways for us to quickly find the content we want--and even content we didn't know we wanted. While we're at it, let's make cross-game party chat a mandatory feature, eh?

Page 10 of 11
Page 10 of 11
The gamescape of the future

The gamescape of the future

Yes, the next console generation will bring bigger explosions, more believable AI, and better image quality--but the big leap from this cycle to the next will be in the subtle ways those virtual worlds of the future become more believable. What are you hoping to see in games a few years down the line? Let us know in the comments below.

For more next gen console info, check out our PS4 rumors roundup and Xbox 720 rumors roundup.

Page 11 of 11
Page 11 of 11
CATEGORIES
PC Gaming Wii-u PlayStation Xbox Platforms Nintendo
Ryan Taljonick
Ryan Taljonick
Social Links Navigation

Ryan was once the Executive Editor of GamesRadar, before moving into the world of games development. He worked as a Brand Manager at EA, and then at Bethesda Softworks, before moving to 2K. He briefly went back to EA and is now the Director of Global Marketing Strategy at 2K. 

See more Games Features
Read more
Clair Obscure Expedition 33
Ex PlayStation boss believes developers are tired of "doing the same thing for so long" and welcomes a new era of "AA gaming, with a wide variety of content and games" like Clair Obscur: Expedition 33
 
 
Dying Light: The Beast promotional screenshot
2025 already belongs to double-A games, and Dying Light: The Beast is helping Clair Obscur prove it – "Do you really want to play every game for 100 hours?"
 
 
Photo showing the ROG Xbox Ally X handheld console being played
The ROG Xbox Ally X offers an early glimpse into Xbox's plans for AI, but I'm starting to worry that we're all going to be priced out of ever trying them
 
 
Bioshock Infinite screenshot showing Elizabeth about to hit someone with a book
If "good is the new bad" in games, flawed experiments won't have time to grow into future GOTYs
 
 
Key art for Gears of War.
Former PlayStation boss is convinced more console generations will come, but doesn't know if Microsoft will be part of them: "Watching what Xbox has been doing recently, I do get Dreamcast flashbacks"
 
 
A warrior overlooking ruins on a grassy field beneath a grey sky in Shadow of the Colossus
The games industry might be built on borrowed ideas, but new ones have to come from somewhere – even if Fumito Ueda says "the era of game mechanics is over"
 
 
Latest in Games
Silent Hill 2
Silent Hill 2 remake actor's "most difficult scene" is an iconic moment from the horror game: "I was really making sure I didn't cry"
 
 
The Elder Scrolls V: Skyrim screenshot showing the an armored man wielding a shield in front of a raging dragon, holding back against the creature's fiery breath
Skyrim's longevity shocked Bethesda devs as the RPG was thriving "still, ten years later" thanks to its unique open world: "By all rights, a year later, some other game should have eclipsed it"
 
 
Megabonk
After 47 hours, Palworld lead finally hits 100% in Megabonk on Steam and has "tried a world record run," catching the eye of the roguelike's solo dev himself: "Well bonked"
 
 
Mega Raichu X
Pokemon Legends: Z-A is the latest victim of a major Nintendo breach, as more than 70GB of information is reportedly shared online in huge 'Freakleak'
 
 
Atsu riding her horse in Ghost of Yotei with the black bars disabled
Ghost of Yotei's art director wanted the RPG to look like a "living painting," but the detail required stresses even me out: "When the wind blows, the trees know how strong the wind is"
 
 
Cloud Strife in Final Fantasy 7 Rebirth
18 years later, Final Fantasy Tactics: The Ivalice Chronicles explains what Cloud Strife is actually doing there thanks to newly discovered secret dialogue
 
 
Latest in Features
Silksong Karmelita boss header image
It took 8 hours of losing to find my favorite thing about Hollow Knight: Silksong
 
 
2XKO trailer still of Vi fighter reveal
Even after 14 years of League of Legends, fighting game 2XKO can do little but make me think of the games I wish Riot was still making instead
 
 
Lex Luthor, Joker, Catwoman, Captain Cold, and Heatwave on the cover of Salvation Run #1
Peacemaker season 2: The finale's comic book history could be hinting at one of DC's biggest villains
 
 
The MTG Teenage Mutant Ninja Turtles leap into action at night, with smiles on their faces and weapons drawn
As an '80s kid, MTG Teenage Mutant Ninja Turtles just feels right... but why can Aunt May and a Pigeon beat Super Shredder?
 
 
Victor and Emily in Tim Burton's Corpse Bride
20 years after its release, watching Tim Burton's Corpse Bride as an adult hits so much harder in a world obsessed with relationships
 
 
One-Punch Man season 3: Saitama punching while in mid-air during the anime One-Punch Man.
After a six-year wait and middling second season, ​​One-Punch Man desperately needs to prove itself again
 
 
  1. Digital storefront key art for Little Nightmares 3 showing the two masked kids holding hands among a clutter of household items as a large figure with a glowing eye menacingly watches them from the background
    1
    Little Nightmares 3 review: "An overly safe, uneven, and half-baked follow-up where co-op is a hindrance instead of the evolution it should've been"
  2. 2
    With a new season on the way, is Blood Bowl's second edition still worth a look?
  3. 3
    Battlefield 6 review: "More refined than innovative, this FPS is on target with multiplayer even if its campaign is just a big shrug"
  4. 4
    Absolum review: "Classic beat 'em up systems pair beautifully with a run-based structure in this fleet-footed, wonderfully varied Hades-like"
  5. 5
    Digimon Story: Time Stranger review: "Finally in competition with Pokemon and Persona, this monster raising RPG is showing rapid evolution"
  1. Tron: Ares
    1
    Tron: Ares review: "Misses out by swapping the Grid for the real world"
  2. 2
    One Battle After Another review: "One of the best studio movies in years and an instant classic"
  3. 3
    The Conjuring: Last Rites review: "Not bold or memorable enough for the Warrens' final chapter"
  4. 4
    Demon Slayer: Infinity Castle review: "Roars past Mugen Train as Demon Slayer's best adventure yet"
  5. 5
    The Long Walk review: "One of the best Stephen King adaptations ever made"
  1. Yelena Belova, Kamala Khan and Blade Knight in Marvel Zombies
    1
    Marvel Zombies review: "A fun expansion of the What If episode with delightful MCU Easter eggs and truly gross R-rated kills"
  2. 2
    Gen V season 2 review: "As strong as the first season, if not stronger"
  3. 3
    Wednesday season 2 part 2 review: "Ortega shines, but it's a zombie who steals the entire show"
  4. 4
    Peacemaker season 2 review: "Darker and sadder than the first year, but there's still a lot of fun to be had with the 11th Street Kids."
  5. 5
    Wednesday season 2 part 1 review: "Complex and exciting but weighed down by too many subplots"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...