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"Making it up as I go." - The making of Star Wars: Shadows of the Empire with Jon Knoles

Features
By Anthony John Agnello published 13 December 2016

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As demonstrated by our Rogue One: A Star Wars Story review, there's a lot of opportunity in hopping back into the middle of Star Wars' big moments. Exploring what different characters were doing while Luke was eating crappy fishsticks on Dagobah can lead to exciting new opportunities! Or it can lead to Star Wars: Shadows of the Empire for Nintendo 64. Released 20 years ago this month, Shadows of the Empire represents the best and worst Star Wars habits; there's nothing awesomer than fighting the battle of Hoth but when you're introducing new characters, even characters like Dash Rendar who's really just '90s Han Solo, shouldn't we see something new?

Shadows of the Empire is also an interesting benchmark in the 25 year career of game designer Jon Knoles. Today Knoles is one of the primary minds behind the Forza racing series at Turn 10, but 20 years ago he was the designer and lead artist on Shadows as well as many other Lucasarts games.

On the 20th anniversary of Star Wars: Shadows of the Empire, Jon joined us to discuss what it was like to make the game and to create a decade of Star Wars games.

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CATEGORIES
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Anthony John Agnello
Anthony John Agnello
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I've been playing games since I turned four in 1986, been writing about them since 1987, and writing about them professionally since 2008. My wife and I live in New York City. Chrono Trigger is my favorite game ever made, Hum's Downward is Heavenward is my favorite album, and I regularly find myself singing "You Won't See Me" by The Beatles in awkward situations.
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