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  1. Games

Playdate, a new handheld console backed by indie royalty, unveiled in new issue of Edge magazine

News
By Edge Staff
Published 22 May 2019

Edge magazine has exclusive access to Playdate, the new handheld from Panic, that will host games from the creators of Katamari Damacy, Spelltower and QWOP

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

An image of the Playdate handheld console made by Panic on the Edge Magazine cover

Edge was first with the inside report on the daring Playdate portable console.

(Image credit: Future)
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You didn’t see this coming – but you may have seen it before. Playdate, a new indie handheld unveiled in the new issue of Edge magazine, is the work of Portland, Oregon company Panic, a software developer turned publisher and, now, platform holder. Panic published Firewatch, the wonderful narrative adventure developed by Campo Santo and released in 2016. Tucked away on a table, in a tent, around three-quarters of the way through the game, is a model of an early Playdate prototype.

  • Save up to 55% on an Edge Magazine print and digital subscription

Edge 333, which goes on sale Thursday 23rd May in print and digital form, lifts the lid on the craziest bit of videogame hardware we’ve seen in years. And, indeed, played – we've gone hands-on with Playdate and its charming array of games and software.

Conceived by Panic, and brought to life by renowned Swedish industrial design firm Teenage Engineering, it’s a small, svelte and immensely tactile thing, its beautiful black-and-white screen at once futuristic and retro. Games are controlled with the traditional D-pad and buttons, and a rotational analogue crank that pops out of the side of the unit. New titles will be delivered once per week over WiFi, with purchase of the console giving you access to the first ‘season’ of 12 games. Among the developers signed up for the first wave of Playdate software are Keita Takahashi, maker of Katamari Damacy; Zach Gage, the brain behind Spelltower and Flip Flop Solitaire; and Bennett Foddy, designer of QWOP and Getting Over It.

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It’s quite the thing – and Edge has the exclusive. We received unrivalled access to the people behind this console and its five-year journey, including interviews with the project leaders and engineers at Panic who dreamed it up, as well as the aforementioned developers who've made games for it.

  • Read more about the Playdate console in Edge issue 333

Edge magazine issue 333 goes on sale Thursday May 23, available in all major UK newsagents and via digital edition worldwide, and looks like this:

You may like
  • Screenshot of Playdate running Katavatis featuring Mirror's Edge inspired outdoor scene rendered in 3D. "I was told you couldn't do 3D on the Playdate, so I did it" - gamedev creates a 3D renderer for Panic's tiny monochrome handheld
  • Super Pocket Activision Edition with River Raid on screen and game screenshots in backdrop. The next Super Pocket is hoarding classic capers that are missing from the Atari version
  • Hand holding Razer Edge with 8Bitdo FlipPad Game Boy controller inserted into the bottom with DMG Game Boy and cartridges on table below. I accidentally created a Razer Game Boy using the 8Bitdo FlipPad

Subscribers, meanwhile, get this exclusive, stripped-back take on the newsstand cover:

Here’s a taste of what else awaits inside:

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By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

An Audience With… Amy Hennig

As the co-creator and writer of the Uncharted series, Amy Hennig knows a thing or two about how to tell stories in the biggest-budget games around. With the Star Wars project EA hired her to direct now cancelled – and the studio that was making it, Visceral, closed down – she’s planning the next chapter of a long, storied career.

New Wave

Berlin’s A Maze festival was set up by two German former game journalists who grew bored of an industry that, they felt, was too set in its ways. The result is a freewheeling weekend-long celebration of experimentalism, cultural diversity and the new era of avant-garde play. We were on the ground, and didn’t get much sleep.

The Making Of… Tetris Effect

Releasing barely two years after Rez Infinite, you might think Enhance Games’ sublime reimagining of Tetris was knocked out quickly. Yet it took over a decade to come to fruition, and in The Making Of… we tell the story of how Tetsuya Mizuguchi and crew – with a little help from Sunday drives, deep baths and raves out in the desert – crafted one of the generation’s greats.

Subscribe today

For more industry-beating access to the very best that the videogame industry has to offer, why not subscribe to Edge? You'll save on the cover price and have your copy delivered to your door (or device) each month, complete with exclusive subscriber covers.

You can subscribe to the print edition, digital version, or save even more with the print/digital bundle – whatever you choose, you can rest easy in the knowledge you're getting the full story before anyone else.

Edge Staff
Edge Staff
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Edge magazine was launched in 1993 with a mission to dig deep into the inner workings of the international videogame industry, quickly building a reputation for next-level analysis, features, interviews and reviews that holds fast nearly 30 years on. 

Read more
Screenshot of Playdate running Katavatis featuring Mirror's Edge inspired outdoor scene rendered in 3D.
Retro "I was told you couldn't do 3D on the Playdate, so I did it" - gamedev creates a 3D renderer for Panic's tiny monochrome handheld
 
 
Super Pocket Activision Edition with River Raid on screen and game screenshots in backdrop.
Retro The next Super Pocket is hoarding classic capers that are missing from the Atari version
 
 
Hand holding Razer Edge with 8Bitdo FlipPad Game Boy controller inserted into the bottom with DMG Game Boy and cartridges on table below.
Retro I accidentally created a Razer Game Boy using the 8Bitdo FlipPad
 
 
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