Key elements of the reported specs of Microsoft’s new console, codenamed Durango, match the overall outline of the hardware previously received by Eurogamer, which suggests the origins of the latest information appear genuine.
The VGLeaks piece claims to present the Durango system overview in block diagram form, as well as the general components and some technical details about them:
- x64 Architecture
- 8 CPU cores running at 1.6 gigahertz (GHz)
- each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache
- each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache
- each core has one fully independent hardware thread with no shared execution resources
- each hardware thread can issue two instructions per clock
- custom D3D11.1 class 800-MHz graphics processor
- 12 shader cores providing a total of 768 threads
- each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
- at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second
- High-fidelity Natural User Interface (NUI) sensor is always present
- 8 gigabyte (GB) of RAM DDR3 (68 GB/s)
- 32 MB of fast embedded SRAM (ESRAM) (102 GB/s)
- from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
- Hard drive is always present
- 50 GB 6x Blu-ray Disc drive
- Gigabit Ethernet
- Wi-Fi and Wi-Fi Direct
- Move engines
- Image, video, and audio codecs
- Kinect multichannel echo cancellation (MEC) hardware
- Cryptography engines for encryption and decryption, and hashing
VGLeaks says it also plans to reveal detailed technical information on Sony’s next generation console, codenamed Orbis, in the coming weeks.
According to recent rumours, PS4 and the next Xbox will both be revealed at press conferences to be held in March.