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  1. Games
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  3. Ghost of Tsushima

The foxes in Ghost of Tsushima have been petted almost 10 million times

News
By Jordan Gerblick published 1 August 2020

It's a wonder anyone's managed to finish the campaign when there are foxes to pet

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Ghost of Tsushima screenshot of Jin interacting with a fox
(Image credit: Sony)
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Sony has revealed some key metrics about Ghost of Tsushima's first 10 days since launch, and there's only one stat that matters: foxes petted.

According to a tweet from PlayStation, there were 8.8 million wonderful little fox pets in the 10 days since Ghost of Tsushima released. And since it's now been two weeks since launch, that number has likely climbed well upwards of 10 million. Give us an animal to pet, and you damn well better believe we'll pet it.

In terms of other less-important activities, Ghost of Tsushima is generally being played a lot. Here's a handy breakdown of player engagement:

Article continues below
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  • 57.5 million duels
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Maybe we're petting foxes so much because we know it's a gift Sucker Punch at one point didn't plan on giving us. Talking to GamesRadar back in May, Ghost of Tsushima creative director Nate Fox (what are the odds?) revealed that one fateful gameplay feature made foxes pettable.

"Actually that was not always on the plan. We put in this business where the fox would guide you to shrines and the fox is lively, the fox is cute and people in Sucker Punch are demanding that they should be able to pet the fox. So you can pet the fox," Fox said.

Ghost of Tsushima has been generally well-received overall, and recently drew high praise from Yakuza series director Toshihiro Nagoshi. "There are numerous things I bow my head to, like aiming at setting a game in that time period...I could go on and on," Nagoshi said (as translated by Kotaku). "I feel an earnest sense of a job well done."

Take a break from fox-petting and check out our round-up of the best standoffs in Ghost of Tsushima.

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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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