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Gamings biggest F MY LIFE! moments

Features
By Lucas Sullivan published 8 February 2013

The misfortunes we just can’t seem to escape

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Missing a sure-shotrepeatedly

This idiot is clueless. Thats right, keep gazing through your sniper scope, buddy. With a flick of our knife, your existence will be over. Yknow what? Hold up. This is our chance to pull off a sweet trick shot--in a real match, no less. A no-scope should do the trick, and--whoops. Missed. Ha--sucker didnt even notice. Second times the charm--frick. Off by a hair. Wait. Hes getting up. He heard us. Stay back, stay back--! we had an eternity to dispatch him, and now were dead at his feet. Looks like were the idiot now.

Getting spawn camped

Call us spoiled, but reincarnation loses its appeal when it feels like a Groundhog Day of death. Whether through poor programming, a malevolent deus ex machina, or maybe just a sadistic person, the powers that be saw fit to bring us back into the world mere inches from the smoking gun that perforated our skull. For the person holding said gun, its like a heaven-sent gift: a sacrificial lamb offered to bolster ones killstreak. For us, its a cruel joke of a second chance, where revenge has slipped through our fingers before we could even orient ourselves to our surroundings. Rage-quitting is the only logical response.

Misery loves company

Those are the catastrophes that made us decry our existence--but we soldiered on, and we're glad we did. Have you suffered from any of these calamitous gaming afflictions? Let us know in the comments below, so that we have a "feeling sorry for ourselves" celebration.

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  • Escape from Tarkov review "We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS

Want more comedic misfortune? Check out our lists of the bad habits we developed in video games and What would happen if Duke Nukem had failed his mission?

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Lucas Sullivan
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Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them. 

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