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Dying Light: The Beast dev defends $60 price because "in every metric" the DLC-turned-game is "bigger, denser, and more advanced than we initially assumed"
By Kaan Serin published
News "Mission count, minutes of cut-scene, unique characters, new enemy designs, additional content, collectibles, secrets, Easter eggs, you name it"

I'm already obsessed with Silent Hill f after 5 hours thanks to its incredible story and atmosphere, but I'm anxious about the parry-heavy combat
By Oscar Taylor-Kent published
Hands-on Hands-on | After playing the first five hours of Silent Hill f, this fresh take on the series is incredibly confident and self-assured for good reason, though its combat can feel overengineered

Bloober devs say "there is something" of Silent Hill 1 and 2 in "all our horrors," but "we needed to invent something different" for new sci-fi game Cronos: The New Dawn
By Ashley Bardhan published
News James Sunderland would never make it in Poland

Silent Hill 2 remake developer Bloober casually confirms Cronos: The New Dawn release date is imminent during Nintendo Direct, with the new horror game set to release in September
By Ashley Bardhan published
News Oh, OK!

Konami dev knows fans dismissed Silent Hill 2 remake studio Bloober at first, but it's "amazing" to be proved right: "It's about trusting the development team and securing the budget and time they need"
By Anna Koselke published
News Seeing Bloober Team succeed is the "greatest reward"

Bloober devs say Cronos: The New Dawn is a "strange combination" of horror greats like Silent Hill, Dead Space, and Bloodborne, but they wanted a sci-fi story "deeper" than a typical Resident Evil: "Not to offend, of course"
By Ashley Bardhan published
News Welcome to paradise

Silent Hill f writer says the upcoming horror game blends supernatural and psychological horror the same way "salad dressing" combines herbs and oil, and I don't know if I'm getting hungry or scared
By Ashley Bardhan published
News But is it dairy-free?

"The Silent Hill era wasn't so easy in the eyes of the public": After the Silent Hill 2 remake's success, Bloober Team devs don't feel "like underdogs all the time"
By Anna Koselke published
News "We proved people wrong"
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