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End of the line: The Division's queuing problem has been fixed!

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By Leon Hurley published 11 March 2016

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The Division's queueing glitch was one of its more... interesting launch day issues. For some reason only one person at a time was allowed to interact with a certain NPC, causing huge bottlenecks as entire servers full of players waited in line. Now it's been fixed.

This what I had to deal with, for example when I first played the game:

This has been my Division experience so far :( pic.twitter.com/PTkFbGhZuQMarch 9, 2016

Following some overnight maintinance, this specific issue has been fixed. Here are the patch notes:

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  • Load screen artwork for Atticus in Highguard, leaping in front of clouds with a charged lightning spear Highguard gets its first major patch, dev says it "significantly" improves overall stability and reduces crashes by 90%

Here is the list of changes implemented during the maintenance of Thursday, March 10, 2016:

• Fixed the Brooklyn safe house activation issue: Players no longer need to interact with the laptop to complete their activation
• Fixed missing roaming groups of NPCs in the Dark Zone
• Various server stability improvements

It's that first one that takes care of the queues, meaning that no one will have to line up to start playing anymore. Isn't technology amazing?

Seen something newsworthy? Tell us!

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

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CATEGORIES
PC Gaming PS4 Xbox One Platforms PlayStation Xbox
Leon Hurley
Leon Hurley
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Managing editor for guides

I'm GamesRadar's Managing Editor for guides. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.

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