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Kingdom Come: Deliverance devs considered Robin Hood's England or medieval Germany, but they "knew nothing" about them
By Anthony McGlynn published
News Historic realism was the priority

Maelle's most infamous attack in Clair Obscur sucked during development, and Sandfall made it super powerful by trying to fix it
By Anthony McGlynn published
News Those superbosses could be cheesed hard for a minute there

A single map inspired Fallout 3's lead designer to create the RPG's entire story
By Kaan Serin published
News It's all about water

The very first Fallout 3 art was the box art, but the most difficult bit to create was the iconic Vault suit
By Kaan Serin published
News OG developers say "that was the first thing, the first asset"

Clair Obscur: Expedition 33 director says the RPG's success was "completely unexpected from pretty much everybody"
By Kaan Serin published
News "This is one hundred times what we were expecting"

Split Fiction lead worries “AA games are taking over” after Clair Obscur's success: "You can't do GTA for $10 million"
By Anthony McGlynn published
News The industry should have Sandfall Entertainment and Rockstar Games

Clair Obscur: Expedition 33 is an indie game "at heart," even if it got a “lot of support” from its publisher
By Anthony McGlynn published
News Sandfall Entertainment enjoyed considerable backing from Kepler Interactive

Clair Obscur: Expedition 33's director was "surprised" that someone managed to beat the RPG's most infamous boss without cheesing
By Jordan Gerblick published
News Even the game's director was surprised someone bested Simon in a fair fight

Clair Obscur: Expedition 33 studio says it had to hire young because it had no money, but it all turned out ok
By Scott McCrae published
News "It's almost impossible to hire any senior people if you don't have the money, which wasn't there at the beginning."

Clair Obscur: Expedition 33 devs "basically did twice the work" of a more experienced team to get the RPG out the door
By Kaan Serin published
News "[The younger staff] didn't have any expectations about how a studio should be run and how a game should be made"

Before winning TGA indie awards, Clair Obscur: Expedition 33 lead said "we'd rather this category went to a smaller studio"
By Scott McCrae published
News "I don't think we really needed this [nomination], even if it's appreciated"

Clair Obscur: Expedition 33 dev blames Final Fantasy 10 for letting you nuke its final boss
By Ali Jones published
News "We think it's OK – more or less what we wanted"

Fallout 3's VATS system almost didn't make it into the RPG, and Bethesda worried no one would even want to use it
By Ali Jones published
News "We only just got that working by the time it shipped"

Clair Obscur Expedition 33 lead "underestimated" the popularity of side content, leading to his one regret with the RPG
By Catherine Lewis published
News He wishes he made it clearer that "if you want the intended difficulty for the boss, you have to go beat it now"

Clair Obscur: Expedition 33 devs' next game will focus on "what we think is cool" rather than trying to please everyone
By Catherine Lewis published
News "In the process you end up losing the heart of what's there"

John Carpenter's Toxic Commando is the the Left 4 Dead-like horde shooter I've been waiting for since 2009
By Jeremy Peel published
Preview Hands-on | How Toxic Commando's incorporation of vehicular tech sets the zombie battlefield apart from competitors

"We never planned the game to be for everyone": How Escape from Tarkov pioneered a new era of FPS
By Ed Smith published
Interview Interview | CEO and director Nikita Buyanov on the journey between inventing the extraction shooter and finally reaching 1.0

Before Clair Obscur: Expedition 33 swept The Game Awards, Sandfall was betting it might scrape an 80 Metacritic score
By Scott McCrae published
News It currently sits at a 92



