David Cage says L.A. Noire mo-cap tech is an 'interesting dead end,' photorealism in five to six years
Heavy Rain creator rains on Rockstar and Team Bondi's 40s-era parade
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
L.A. Noire's mo-cop technology is impressive enough to earn the game a coveted spot in the 2011 Tribeca Film Festival, but not, as it seems, enough to gain the respect of Quantic Dream's David Cage. In a recent interview, Cage commented on the practicalities of using Depth Analysis' MotionScan technology, stating though he believes it does the trick for now, it is ultimately a “dead end” for developers.
Chatting with CVG, Cage noted he was impressed with what Team Bondi and Rockstar are doing with MotionScan, but there are simply to many detractors to using the system down the road, stating, “I think it's an interesting solution to a problem for now. But it's also an interesting dead end. That's exactly what I feel. Their technique is incredibly expensive and they will never be able to shoot body and face at the same time."
Coincidentally, Cage revealed Quantic Dream was working on a way to do just that, adding, "We see a huge difference between shooting the face and body separately and shooting everything at the same time. Suddenly you've got a real sense of acting that is consistent...We've made significant progress since Heavy Rain and will continue to make progress until we reach the stage of Avatar. That is probably three, four... five years from now.”
When CVG asked if he was referring to the "photo-realistic visuals" of Avatar, Cage confirmed:
"Yes. Four or five years. Maybe it's going to require a new [gaming] platform, but when you look at where real-time is right now, it's probably where CG was five, six years ago. You can say there's a five-year gap between CG and real time. Avatar was released last year, so that's where we should be in five, six years from now."
Back on L.A. Noire's mo-cap, Cage cited other shortcomings including the inability to incorporate realistic lighting, or convincingly manipulate a character's eyes. Careful not to rock the boat too much he added, "I think L.A. Noire looks good - honestly, it does - but I don't think they'll go much further than where they are.”
Dang, I guess that's one less name on the Tribeca after-party VIP list.
Weekly digests, tales from the communities you love, and more
[Source: CVG]
Apr 1, 2011
Got a news tip? Let us know at tips@gamesradar.com
You've never seen game faces look so realistic
Get a look at L.A. Noire's Wal-Mart DLC exclusive
Buy the game at Wal-Mart starting May 17th and get the Slip of the Tongue traffic case FREE
Rockstar Games and Team Bondi invited to play at exclusive movie industry event
Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.


