Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Life is Strange Reunion screenshot showing Chloe back in the Blackwell bathroom as an adult
Adventure Games As Life is Strange Reunion brings Max and Chloe back, Deck Nine promises it "isn't just for people who sacrificed Arcadia Bay"
Life is Strange Reunion gameplay screenshot
Adventure Games Life is Strange: Reunion is the conclusion of Max and Chloe's story, and it's set to release in just 2 months
Life is Strange Reunion gameplay screenshot
Games Life is Strange: Reunion – Everything we know so far
Life is Strange
Games Join Chloe and Max on a "fiery weekend" for a better glimpse into Life is Strange: Reunion at the Future Games Show this week
Life is Strange
Adventure Games Our latest look at Life is Strange: Reunion sees Max and Chloe try to infiltrate a mysterious party
In Aphelion, protagonist Ariane climbs out of the wreckage of the ship which crashed on the ice planet of Persephone
Adventure Games I wasn't expecting Alien vibes from the Life is Strange dev's new sci-fi game: "We intend the Nemesis to be difficult"
Life is Strange: Double Exposure PS5 and Nintendo Switch copies on a purple background with best deal badge
Adventure Games Catching up before Life is Strange Reunion? Here's how to play Double Exposure for as little as possible
Life is Strange
Adventure Games Life is Strange: Reunion brings Max and Chloe back together in college, according to ratings leak
Clair Obscur: Expedition 33 lead Gustave faces a gommage
RPGs Clair Obscur: Expedition 33 devs' next game will focus on "what we think is cool" rather than trying to please everyone
Life is Strange Double Exposure screenshot of Safi and Max sitting on a bench
Adventure Games Pretend to be surprised: New Life is Strange game confirmed for this year, with more details coming in an official livestream in just a few days
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
Screenshot from an Exodus trailer, showing a white man reach out to a glowy alien object in a dark room.
RPGs Ex-Mass Effect devs know "there's a hunger" for big RPGs, so there's an "unbelievable amount of pressure" on Exodus
James holds the Alice stuffie in concept art by Jean Walter
Adventure Games Alice Madness Returns creator American McGee is making a spiritual successor, and he's not worried about EA
The two protagonists in Reanimal walk through a dark train carriage surrounded by human skins strewn across the seating, with only a small light source to see - with the GamesRadar+ Big in 2026 frame
Horror Games "We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"
Ellie and Joel during The Last of Us
Survival Horror Games The Last of Us sparked "internal fight" at Naughty Dog, says veteran designer: "'It's not just another zombie game'"
  1. Games
  2. Adventure
  3. Life is Strange: Before the Storm

Crafting Chloe's heartfelt story in Life is Strange: Before the Storm

Features
By Rachel Weber published 14 September 2017

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

When fans heard that there would be a Life is Strange prequel, and it was being made by a new studio, we feared the worst. And when it turned out that it would focus on Chloe, the fast-talking, hot mess of a heart at the center of Arcadia Bay's drama, we were back on board. 

Not that it would be an easy task; the original game includes (spoiler warning) time travel, suicide, drugs, and a serial killer. New studio Deck Nine had to build a story that would explain Chloe's history and introduce Rachel Amber, a character who haunted the original game through flashbacks and missing posters. 

Episode one of three of Life is Strange: Before the Storm has just been released (and it's brilliant), so we caught up with game co-director Chris Floyd to talk about the tricks and troubles of creating a prequel for such a unique story. 

You may like
  • Life is Strange Reunion screenshot showing Chloe back in the Blackwell bathroom as an adult As Life is Strange Reunion brings Max and Chloe back, Deck Nine promises it "isn't just for people who sacrificed Arcadia Bay"
  • Life is Strange Reunion gameplay screenshot Life is Strange: Reunion is the conclusion of Max and Chloe's story, and it's set to release in just 2 months
  • Life is Strange Reunion gameplay screenshot Life is Strange: Reunion – Everything we know so far

What made you feel like there were still stories to tell in Arcadia Bay? Why stay with those characters and that world?
Chris Floyd:
We did look at a sequel, and of course that didn't make sense. We didn't want to make one of the two very different endings 'the' ending; we wanted everyone to be able to own their ending for their story with the first game.

"Chloe's a little bit more of a wrecking ball"

Chris Floyd

So we started looking at a prequel, and Square gave us, to their credit, a lot of creative freedom to think about a lot of different stories in that context, and a lot of different characters. But we kept orbiting around Chloe, and I think the reasons were because she seemed like such a fascinating character to be a protagonist for us. She's very different from Max, and her whole approach to everything is kind of the opposite of Max in so many ways. So that sounded like fun.

Max was really intriguing, because she was so cautious and so observant and all of that. Chloe's a little bit more of a wrecking ball, going to bash through whatever it is in her way and boldly go wherever it is she wants to go. So that just sounded fun, and then her situation at this point in time when we started looking at three years before the beginning of Life is Strange - she's a couple of years out from her father dying and Max leaving and David coming into her home, her mom's dating David - that's a new invasion into her life, she's really abandoned in so many ways and then this spark, this magic moment when she meets Rachel. And that was the last factor. We knew we needed a strong relationship at the core of this game, and with Chloe and Rachel, who she describes as her angel - Rachel saved her - that gave us all kinds of ideas for how this story could develop.

In the first game, you heard a lot about Rachel without ever meeting her, so it's interesting to kind of go back and actually spend some time with that character.
She's sort of like a mythical character, right? Everybody had some kind of encounter with her, and everybody loved her - so you hear a lot about her, but you also know pretty quickly she's got a lot of secrets as well. She's an intriguing and maybe flawed character also, so that made her super rich for us to explore.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

"We really focused on a story we could tell about Chloe and Rachel at the beginning of their relationship"

Chris Floyd

Did the fan reaction to Chloe help when you were deciding 'where do we go next'?
That was obviously a big factor. We knew there were a lot of fans out there that liked her. There's an interesting minority of people who were always sort of irritated by Chloe, and one of the things we've tried to do is to help you understand her even better than in the first game. You understand her by seeing her back in this time when she's very, very vulnerable. She's kind of a character with armor around her in the first game, and so we wanted to show her at her most vulnerable and help you understand how that character came to be.

You knew the end point you had to get her to - did that change the process of writing and developing the character?
We very intentionally went three years back, because it's a lot of space, and we're not trying to tell a story that ends at the beginning of the first season. We wanted to give ourselves room to tell a new story that people don't really know the ending to. 

I think there's something especially tragic about getting to know these characters when we know - eventually, somewhere down the line - where they're going to end up. But we really focused on a story we could tell about Chloe and Rachel at the beginning of their relationship. We're going to show how Rachel's presence really pulls Chloe out of her own kind of imprisonment and abandonment and grief. And how Rachel, this perfect girl, is going to have her world collapse around her, and Chloe's going to provide the strength for her to get through that as well. That seemed like a really interesting story to us.

You may like
  • Life is Strange Reunion screenshot showing Chloe back in the Blackwell bathroom as an adult As Life is Strange Reunion brings Max and Chloe back, Deck Nine promises it "isn't just for people who sacrificed Arcadia Bay"
  • Life is Strange Reunion gameplay screenshot Life is Strange: Reunion is the conclusion of Max and Chloe's story, and it's set to release in just 2 months
  • Life is Strange Reunion gameplay screenshot Life is Strange: Reunion – Everything we know so far

Was it challenging to be a new developer taking on the series and the story?
That was a lot of pressure, and we totally understand why we think a lot of fans were a little bit anxious about a studio other than Dontnod making another Life is Strange. So we knew we had a lot to live up to - but it was such a wonderful opportunity, and we love the original game as much as the players. I think we strived every day, to live up to the standards of the original game, and to remain as true as we can to the story and to those characters. That's a lot of effort on our part, but it's a joy, because there's so much amazing stuff in that first game.

Is there a secret formula to making an episodic game?
One of the interesting writing challenges is how the whole three-episode story needs to have a nice arc - but you also want each episode in itself to have an interesting arc and its own themes. 

Something that helped us there was that we knew we were showing a transformation in the character of Chloe, so we could take each episode as a step in that transformation. Her first meeting of Rachel and what's that like, that first spark of that relationship - and then later episodes, we're going to show how her relationship with Rachel develops, and how that changes Chloe and Rachel's situation and how that's going to basically put us onto the path of the blue haired, beanie-wearing Chloe we know from the first game.

Obviously we don't have time reversal in this game, but we have Chloe's 'backchat' power - how did you decide on that as a mechanic?
We wanted to find game mechanics that are particularly suited to Chloe, because I think that was - in a lot of ways - what the Rewind power was for Max. It suited her cautious approach to everything and her self-questioning, to be able to rewind and try something again, so that really fit Max and the themes of that game.

So for us, we said 'Ok, how does the player 'perform' Chloe?' And the way Chloe talks, and her wit and her sort of barbed tongue, were the things that felt really core to Chloe, so we looked for a way to express that and show that in gameplay.

Were there any other ideas you guys were kicking around that didn't quite make the cut?
We've done a few other things that we felt were characteristic of Chloe. For instance, our graffiti mechanic is kind of the replacement for the photographs that were the collectibles in the first game. Chloe feels like she's going to be less likely to be passive or leave no trace in the world when she does something, so she makes her mark. If you come back later, you're going to see it's still there. Chloe leaves a trail wherever she goes.

"Our youngest writer was a teenager not so long ago"

Chris Floyd

One of the things Life is Strange was praised for in the first game was the portrayal of LGBTQ characters. How do you make sure you're doing the right things in that area?
It's absolutely challenging - it's a thing we took really, really seriously. I'm speaking I think for Zak [Garriss] and his writing team - they have a real culture of dialogue as a team and reviewing each other's work and thinking very carefully about it, and they get a lot of perspectives on everything they've written. Then they ask the game directors and leads on the teams to really contribute to and think about where the story's going. We all care so much about the story, and being really honest and realistic in the portrayal of some tricky issues.

It never has that awkward feeling of 'these are teenagers written by older guys...'
We try as hard as we can. We're lucky our writing team was just where all that starts in the script - we've got folks from the age of 35 to 20. Our youngest writer was a teenager not so long ago. I think we approach it in a way with a lot of perspectives. And that's really the best thing you can do, I think, to make sure you get that stuff right.

CATEGORIES
PC Gaming Xbox One PS4 Platforms Xbox PlayStation
Rachel Weber
Rachel Weber
Social Links Navigation
Contributor

Rachel Weber is the former US Managing Editor of GamesRadar+ and lives in Brooklyn, New York. She joined GamesRadar+ in 2017, revitalizing the news coverage and building new processes and strategies for the US team.

Read more
Life is Strange Reunion screenshot showing Chloe back in the Blackwell bathroom as an adult
Adventure Games As Life is Strange Reunion brings Max and Chloe back, Deck Nine promises it "isn't just for people who sacrificed Arcadia Bay"
 
 
Life is Strange Reunion gameplay screenshot
Adventure Games Life is Strange: Reunion is the conclusion of Max and Chloe's story, and it's set to release in just 2 months
 
 
Life is Strange Reunion gameplay screenshot
Games Life is Strange: Reunion – Everything we know so far
 
 
Life is Strange
Games Join Chloe and Max on a "fiery weekend" for a better glimpse into Life is Strange: Reunion at the Future Games Show this week
 
 
Life is Strange
Adventure Games Our latest look at Life is Strange: Reunion sees Max and Chloe try to infiltrate a mysterious party
 
 
In Aphelion, protagonist Ariane climbs out of the wreckage of the ship which crashed on the ice planet of Persephone
Adventure Games I wasn't expecting Alien vibes from the Life is Strange dev's new sci-fi game: "We intend the Nemesis to be difficult"
 
 
Latest in Adventure
Zoomed-in, cropped box art for Pokemon FireRed shows Charizard roaring.
Pokemon "The biggest time save in nearly a decade of Pokemon speedrunning" has been discovered in FireRed
 
 
A man sits astride a wolf mount on top of a mountain in Crimson Desert, which isn't on Game Pass.
Adventure Games 100 hours of Crimson Desert made me realize how perfect Breath of the Wild is
 
 
Ditto and Onix in Pokemon Pokopia
Pokemon Minecraft griefing returns in Pokemon Pokopia as player ruins "public island for co-op building" with 0 guilt
 
 
Pikachu on a brick path looking up over its shoulder into the foreground
Tabletop Gaming If you want to collect Pokemon cards again like me, this is the best place to start
 
 
A Wandering Villager and a Llama and followed by a crowd of other Minecraft mobs
Minecraft All Minecraft mobs, from passive pigs to hostile piglin brutes
 
 
Pokemon Pokopia Mosslax
Pokemon New Pokemon Pokopia update addresses early-game softlocking and more, because we all deserve to meet Mosslax ASAP
 
 
Latest in Features
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
LATEST ARTICLES
  1. Ella Purnell as Lucy in Fallout season 2
    1
    Fallout season 3 will incorporate "a few things from the game that we've wanted to do since season one," says showrunner Geneva Robertson-Dworet
  2. 2
    Daredevil: Born Again season 2 release schedule: when is episode 1 on Disney Plus?
  3. 3
    "We try to lean in on the things where our idea of what Starfield should be aligns with the feedback that's coming in from folks who get the game": How community feedback helped Bethesda shape Starfield's biggest updates
  4. 4
    Baldur's Gate 3 Shadowheart writer had to sit down with his Lae'zel counterpart to make sure that their joint romance would actually make sense: "That allowed us to reframe their initial clash"
  5. 5
    Project Hail Mary has convinced me to start getting excited for Star Wars: Starfighter

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...