Capcom: Our new ideas are only coming from Japan. West will rework old games, try not to whore them
An official blend of old and new? But which would you rather see?
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Silver linings are (potentially) two-fold though. With the focus taken away from the west, it now transpires that Capcom Japan might finally be about to drop some more original ideas on us. Remember them? I used to like Capcom's original ideas, and I miss seeing new ones. Also, the way in which the west is to treat old IP could turn out to be pretty damn exciting in the future. Could also be terrible, but hey, the potential is there.
Speaking at GDC last week, Capcom US Vice-President Christian Svennson spake thusly on the subject of IP and its comparitive newness:
"When I say no more new IP, I mean no new IP in the West. I think you will see us actually taking some major new IP risks"
"Major"? "Risks"? Why, this sounds borderline experimental. I've previously moaned at length about Capcom's recent loss of vitality. It's been one of my favourite third-party developers since the days of the NES, but lately seems to have fallen into the same trap of tried-and-tested safe bets as everyone else. A push for new ideas from its core Japanese teams is exactly what it needs, particularly in the wake of Mega Man creator Keiji Inafune's departure. It should hopefully do a great deal to stop me moaning aboutthis, too.
As for what the west will be doing, Svennson was good enough to detail this:
"The remit at the moment is still to leverage existing classic Capcom brands - I think you see that in bigger ways than perhaps you've seen from us before. New IP for the near term? No go.
"We have loads of things which we're still noodling which we haven't touched in years and years and years. We really still think there's value in trying some stuff with them. Obviously we're heavily reliant right now on a narrower range of core brands."
Weekly digests, tales from the communities you love, and more
Franchise-whoring then, Chris?
"We're looking at ways to not over-saturate the market with them. I think that care has to be taken to avoid brand fatigue."
Phew, had me going there for a minute. Carry on then, sir. Here's a quick tip though. If you intend to avoid over-saturation by bringing back brands we haven't seen in years, may I suggest you start with Ghouls 'n' Ghosts, Strider, Viewtiful Joe and Power Stone? That'd be grand. Full disc release or download, either is good. Just don't balls 'em up.
Any of you lot have any other suggestions?
Source: GamesIndustry.biz
March 11th, 2011

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.


