Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)
As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you'll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she's unlikely to read, or complaining about the weather.
Latest articles by Jasmine Gould-Wilson

I'm relieved to see the Disco Elysium successor is just as strange and dark – I've had my fill of fantasy RPGs for the year
By Jasmine Gould-Wilson published
Opinion Opinion | There's more to RPGs than high fantasy – who knew?

Resident Evil Requiem has third-person "exclusive animations" that turn protagonist Grace into a real horror movie final girl
By Jasmine Gould-Wilson published
News She's just like us for real

I played Resident Evil Requiem and kept shouting at the protagonist, but the fact that she’s a bit useless is kind of the point
By Jasmine Gould-Wilson published
Preview Hands-on | Resident Evil Requiem feels more like Outlast than I expected, and I'm surprisingly into it

With "over one million" customization combos, Kingdom Come: Deliverance 2's second story DLC will turn the RPG into a city builder that looks like the Sims Medieval remake I'll never get
By Jasmine Gould-Wilson published
News Manor Lords is quaking

Lego Batman: Legacy of the Dark Knight is coming in 2026 and Matt Berry voicing Bane is something I never knew I needed
By Jasmine Gould-Wilson published
He really is the most devious bastard in Gotham Citay

Mafia: The Old Country's divisive linearity is telling me everything I need to know about action-adventure games in 2025, and it all comes back to Indiana Jones
By Jasmine Gould-Wilson published
Opinion | Mafia: The Old Country and South of Midnight have something in common – they're not Indiana Jones and the Great Circle

I turned a Rockstar PS2 classic into a cozy game and it proved that the Steam Deck's greatest strength is in being the anti-Switch 2
By Jasmine Gould-Wilson published
Now Playing Now Playing | Why would I play new games on a Switch 2 when I can play old ones on my Steam Deck?

I'm an Alice Madness Returns stan, so this dark, classic Disney-tinged roguelike might be my next obsession after Hades 2
By Jasmine Gould-Wilson published
Preview Hands-on | Into the Unwell attacks mental health stigma by giving "power to the powerless"

"If everything is the same, nothing stands out" – How lead devs for Silent Hill f and Dying Light: The Beast are putting the horror back in survival horror
By Jasmine Gould-Wilson published
Interview Horror Special | "We face our own set of expectations and our players are very strict about it"

I accidentally played 10 hours of Magic Inn and it's already the most hands-on management sim I've played since Two Point Campus
By Jasmine Gould-Wilson published
Indie Spotlight Indie Spotlight | Even in Early Access, Magic Inn casts a hell of a thrall - just expect a few teething problems

I thought the scariest thing about Dead Take would be its Final Fantasy and Baldur's Gate 3 stars doing American accents, but no horror game has stunned me like this since 2022
By Jasmine Gould-Wilson published
Now Playing Horror Special | Dead Take exposes the true price of fame, and it's an uncomfortably brilliant experience

I wrote this Resident Evil beginner's guide after 23 years of being a Capcom superfan, and it's all you need to get into the series before Requiem
By Jasmine Gould-Wilson published
Feature Horror Special | Here's how to get started with Resident Evil if you're coming to Requiem as a Raccoon City rookie

After 857 hours spent playing 8 RPGs this year, I'm finding solace from open world burnout in the most curious of genres
By Jasmine Gould-Wilson published
Now Playing Now Playing | Mortal Kombat 11 is the gory, mindless stress relief I need right now

After 9 years of live service horror games, I can't wait for the new Hellraiser game to push back against the Dead by Daylight effect
By Jasmine Gould-Wilson published
Opinion Horror Special | I love asymmetrical horror games, but there's a reason so few survive

Baldur's Gate 3 save location and how to delete files
By Jasmine Gould-Wilson last updated
Guide Baldur's Gate 3 save location and how to delete files

Should you join or kill Minthara in Baldur's Gate 3?
By Jasmine Gould-Wilson last updated
Guide How to deal with BG3's Minthara in the goblin camp during Act 1

What is the Baldur's Gate 3 Dark Urge?
By Jasmine Gould-Wilson last updated
Guide The Dark Urge in BG3 is an origin character afflicted with violent compulsions...

How to kill the Baldur's Gate 3 Goblin Leaders
By Jasmine Gould-Wilson last updated
Guide There are many ways to kill the Goblin Leaders in BG3, so here's a few options

How to find Mol in Baldur's Gate 3
By Jasmine Gould-Wilson last updated
Guide Mol's hideout in BG3 is behind some rocks near a tiefling child called Doni

Baldur's Gate 3 Last Light Inn and shadow curse guide
By Jasmine Gould-Wilson last updated
Guide The BG3 Last Light Inn is a safehouse in the shadow-cursed lands

I live and breathe survival horror, so here's my ultimate Dying Light beginner's guide if you're starting with The Beast
By Jasmine Gould-Wilson published
Feature Horror Special | Get ready for Dying Light: The Beast with this comprehensive crash course

Dying Light: The Beast's open world is "a secret mystery box" where "very f*cked up things" happen, but I'm most intrigued by the Stranger Things vibes
By Jasmine Gould-Wilson published
Interview Horror Special | Franchise director Tymon Smektała weighs in on Dying Light: The Beast's "creepy" supernatural undertones

2025 already belongs to double-A games, and Dying Light: The Beast is helping Clair Obscur prove it – "Do you really want to play every game for 100 hours?"
By Jasmine Gould-Wilson published
Opinion Horror Special | Techland's Tymon Smektała got me thinking, and the double and triple-A divide is more pointless than ever
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