Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. (You might also have seen a few of her shorter reviews printed in SFX Magazine!)
As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you'll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she's unlikely to read, or complaining about the weather.
Latest articles by Jasmine Gould-Wilson

Saw Genesis hands-on preview: Execution needs work (pun intended)
By Jasmine Gould-Wilson Published
With traps, minigames, and perks galore, the only thing missing from Saw Genesis is discipline

I'm locked out of Lae'zel's best ending in my Baldur's Gate 3 no weapons run and I regret everything
By Jasmine Gould-Wilson Published
Member Exclusive One of the universally-agreed worst BG3 character endings was my only option as I round off this month's RPG Club

Fable’s combat shows a lot of promise, but I'm glad it's not launching this year
By Jasmine Gould-Wilson Published
Hands-on Magic and melee systems soar with zappy combos, even if Fable still needs a spit and polish to make it shine

Warlock escapes Baldur's Gate 3's long shadow with a very different take on D&D that I'm happy to roll my dice on
By Jasmine Gould-Wilson Published
Preview There's more than one way to gamify a TTRPG, and Warlock throws the dice out with the bathwater in my first look

1666 Amsterdam is out and unfinished – but that's the whole point
By Jasmine Gould-Wilson Published
Opinion 1666 Amsterdam is fiddly, weird, and rough around the edges, which makes it a perfect Early Access game

Gamescom Opening Night Live 2026 predictions: 5 games we'd like to see
By Jasmine Gould-Wilson Published
List These 5 games are ones to watch for at this year's Gamescom Opening Night Live

"They don't make 'em like they used to": How flash player games defined an era of indie horror
By Jasmine Gould-Wilson Published
Saturday Read From Hotel 626 to Arcane: Online Mystery Serial, indie horror devs reflect on the 2000s' most fascinating pieces of viral media

I almost failed my Baldur's Gate 3 no weapons run, but respeccing my party saved it
By Jasmine Gould-Wilson Published
Member Exclusive Join the RPG Club to find out why working with a double handicap is no laughing matter in BG3 Act 3

GTA 6's leaks prove AI disinformation is more rampant than you think
By Jasmine Gould-Wilson Last updated
Opinion You think you've seen the GTA 6 leaks, but are you sure they're not AI generated?

I thought digital-only games would stop leaks, but GTA 6 just proved me wrong
By Jasmine Gould-Wilson Published
Opinion Maybe it's time to go back to floppy discs after all

The backlash against gen AI in video games proves voting with your wallet works
By Jasmine Gould-Wilson Published
Patch Notes As anti-AI clauses show up in legal contracts, the gaming community's voice is being heard loud and clear – though some devs might not be happy about it

These Mass Effect veterans are carrying the RPG's "principles" into a new game that sounds like Dispatch meets The X-Files
By Jasmine Gould-Wilson Published
After 20 years in RPGs, meet the ex-BioWare devs "taking a risk to make a heartfelt, focused, passionate game" with The Eventide

Playing Baldur's Gate 3 with no weapons at all forced me to progress my story in a very specific way
By Jasmine Gould-Wilson Published
Member Exclusive My no-weapons BG3 playthrough made choosing between the Mountain Pass or the Underdark surprisingly easy – with a few caveats

Former Assassin's Creed lead's new game has a roguelike twist with randomized abilities
By Jasmine Gould-Wilson Published
News 1666 Amsterdam can make you the fanciest witch in the city

"We didn't even realize it was AI anymore," says Assassin's Creed creator of cut assets in new game
By Jasmine Gould-Wilson Published
News "There was some slip. That will not be the case anymore," says 1666 Amsterdam's Patrice Désilets

1666 Amsterdam feels like the Assassin's Creed game that never was, except better
By Jasmine Gould-Wilson Published
Hands-on With magical combat, city sleuthing, and physical roguelike charms, I can't wait for 1666 Amsterdam's Early Access on August 25

My Baldur's Gate 3 no-weapons run has been saved by grease and candles, and I'm only halfway through Act 1
By Jasmine Gould-Wilson Published
Member Exclusive I'm playing Baldur's Gate 3 with empty hands, and I need the RPG Club's help to survive the Sword Coast without a sword

Baldur's Gate 3's "billion" mods can make it the next Skyrim – just as Larian intended
By Jasmine Gould-Wilson Published
Patch Notes How modders helped make Baldur's Gate 3 one of the most successful RPGs in history at the ripe old age of 3

As Assassin's Creed Odyssey and Marvel's Spider-Man surge, some games need Hollywood, not updates
By Jasmine Gould-Wilson Published
Patch Notes How the biggest movies of the year are fueling gaming breakouts

I have FOMO for the worst era of Cyberpunk 2077
By Jasmine Gould-Wilson Published
Bring gear stats and ripperdoc-specific cyberware back to the RPG's sequel!

Cyberpunk 2077 has finally made me the corpo baddie of my RPG dreams and I regret everything already
By Jasmine Gould-Wilson Published
Now Playing Now Playing | My first ever "evil V" run is breaking my heart

I'm obsessed with Greek mythology, so here are 4 games I recommend playing after watching The Odyssey
By Jasmine Gould-Wilson Published
Best List Yearning for your own Odyssey after watching Nolan's latest? These games will scratch that itch

Clive Barker's Hellraiser: Revival – Everything we know so far about the gory new game
By Jasmine Gould-Wilson Last updated
Guide All the latest Clive Barker's Hellraiser: Revival news a horror fiend could ask for, from release window speculation to gameplay details
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