Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Marathon automaton looking up
FPS Games Marathon stays competitive with Arc Raiders and hits Steam with 91% 'Very Positive' reviews: "Bungie cooked"
Marathon assassin runner shell holding knife
FPS Games Bungie doesn't want Marathon to repeat Destiny 2's vaulting controversy: "It doesn't matter when you join"
Marathon destroyer runner shell
FPS Games Arc Raiders players lay down their weapons for Marathon, saying "2 beautiful games can coexist without all this hate"
FPS Games Overwatch is only in "the beginning of a comeback," lead says, as Blizzard plans to keep "making the best game" for fans
Marathon automaton looking up
FPS Games Bungie wants more feedback on Marathon's controversial UI to make sure players can "read what's happening mid-fight"
Age of Empires 2: Definitive Edition
Games The 20 best RTS games of all time, ranked
XCOM 2 screenshot showing an alien brute with a plasma gun
Strategy Games 10 years later and with no XCOM 3 in sight, I'm in love with XCOM 2 now more than ever
A woman in a space helmet stares at something off the screen in Arc Raiders
Action Games "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door
Tabletop Gaming New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
A screenshot of a marine without an helmet in the Total War: Warhammer 40K trailer
Strategy Games Everything we know about Total War: Warhammer 40,000
Arc Raiders best weapons
Third Person Shooters "Will this blow up the server?": Arc Raiders players are so good at killing Arc that Embark eyes ways to "escalate" PvE
A young James Bond smirks in 007 First Light with the GamesRadar+ Big in 2026 branding frame
Action Games 007 First Light will do something no Bond game has done before – slow down: "Players might be surprised"
Two armies clashing on a coastal region in Civilization 7 ahead of its Test of Time update
Strategy Games One year after Civilization 7 tried to fix the strategy genre's biggest problem, Firaxis is meeting fans in the middle
Exodus
RPGs More than Mass Effect's spiritual successor, Exodus wants to pull decades of player choice into a single story
Marathon screenshots
FPS Games Bungie shows off Marathon's reworked "Runner Shell" classes, and I'm still worried about invisibility and wall hacks
  1. Games
  2. FPS
  3. Halo
  4. Halo Wars 2

Why 343 Industries and Creative Assembly were perfect partners to resurrect Halo’s strategy spin-off

Features
By Chris Schilling, Sam Roberts published 14 April 2017

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

This interview was conducted by Xbox: The Official Magazine

When Halo Wars 2 launched in February 2017, it heralded the eight-year anniversary of its predecessor. Much has changed in the intervening years: original developer Ensemble has collapsed, while custody of the Halo franchise has been passed from Bungie to 343 Industries. With the sequel now upon us, we spoke to 343 boss Bonnie Ross and Creative Assembly executive producer David Nicholson to find out why it’s the ideal time to revive the series, and how the partnership hopes to introduce a new audience to the pleasures of the real-time strategy genre.

OXM: It’s been a long time since the first game launched. What do you think the series needed most to be brought up to date?

You may like
  • Halo: Campaign Evolved keyart showing Master Chief on Installation 04 Halo: Campaign Evolved is a faithful remake tasked with relaunching a legendary franchise for a new generation of players
  • Artwork of Total War: Warhammer 40,000 showing a Space Marine, Orc, and Aeldar fighting on top of a mound of corpses Total War: Warhammer 40,000 big preview: Inside Creative Assembly's ambition to develop "the seminal Warhammer 40K game"
  • Halo: Combat Evoled screenshot showing a grunt running away from an explosion in the sand The head of Xbox Game Studios on Developer Direct reveals, multiplatform strategy, and hard lessons learned from 2025

Bonnie Ross: It has to be accessible. It has to feel like a mash-up between action and strategy. I think there has to be more action [for console players] and then for PC [players] there has to be more depth. For us, finding the right partner in Creative Assembly was key – to find the team that could actually pull that all together. Lastly, I think there had to be something extra that was pushing the series forward in a different way.

OXM: What were the logistics of getting Creative Assembly involved? Obviously the studio is owned by Sega, so what barriers did you have to overcome to make that happen?

BR: There weren’t really a lot. Sega’s a really great partner – [it] pretty much let Creative Assembly do what it’s passionate about. When we first approached [Creative Assembly], it was our top choice of developer [thanks to] everything it’s done with Total War. Then it was about finding out if it had an interest in Halo, and then discussing if we could find that right balance between having some more depth while being accessible. [The studio] was very passionate, and it’s  been a great partnership right from the beginning. There have been no barriers there.

OPM: What percentage of 343 personnel were working on Halo Wars 2 relative to the mainline Halo games?

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

BR: It’s much smaller. The FPS [series] is almost a fully internal team, and we have some partnerships outside that. Whereas the RTS is more of a smaller team partnering with the larger team which is Creative Assembly. What we’re focused on is story, bringing Blur Studio in [for the cinematics] and telling the story that we want. It’s about making it feel more like Halo, with the music for example, and our designers working together on what that Halo feel is. But the team at Creative Assembly [are] the experts on the RTS, and the heavy lifting is being done by them. The control scheme feels very intuitive, like it’s been tailored for PC and console.

OXM: How much of that did you carry across from the original Halo Wars?

David Nicholson: Ensemble built a fantastic control scheme. It was really difficult to get RTS controls onto a console, so they did some amazing things – like having prescribed base slots, building slots and having a radial menu. We tried to think, ‘Okay, what could we do differently to a radial [menu]?’ but we eventually [realised] we couldn’t do anything better than the radial. It really works. But we’ve added control groups [and] we’ve made it easier to quick-jump around the map. So there’s a few things we’ve added in. And from the beta we had in June, we had a lot of really good, constructive feedback on some of the controls, so we’ve tweaked a few things so that you can get to the action more quickly.

You may like
  • Halo: Campaign Evolved keyart showing Master Chief on Installation 04 Halo: Campaign Evolved is a faithful remake tasked with relaunching a legendary franchise for a new generation of players
  • Artwork of Total War: Warhammer 40,000 showing a Space Marine, Orc, and Aeldar fighting on top of a mound of corpses Total War: Warhammer 40,000 big preview: Inside Creative Assembly's ambition to develop "the seminal Warhammer 40K game"
  • Halo: Combat Evoled screenshot showing a grunt running away from an explosion in the sand The head of Xbox Game Studios on Developer Direct reveals, multiplatform strategy, and hard lessons learned from 2025

BR: We were really deliberate in putting the beta out early, similar to what we did with Halo 5, where we put it out almost a year in advance, such that we had the time to really implement the feedback versus a beta that’s much closer to the game’s release. We had feedback from Total War players, from RTS players, from Halo Wars players, from Halo [fans]. It was really useful to be able to get all that feedback.

OXM: It’s clear you aren’t afraid to bring in some of the more complex elements of popular RTS games...

DN: Well, the original Halo Wars is, what, eight years old? So we needed to bring it up to date, but we also needed to balance that with the fact that we really want more people to enjoy it. We love making RTS games and we love playing them, but we can understand how they can be just a little bit daunting. People can be apprehensive of playing them because there are lots of plates to spin. So what we try to do is use the audio, use the UI. You’ll see on the radial [menu] when you’re building units, there are little traffic lights which show you what they’re [strong] and weak against, to try to get people who are new to the genre to understand those counters.

But we do have what we call hard and soft counters in there. So these units are really strong against this enemy, and these ones will beat these, but it’s not their primary purpose. The Hunters, for example, on the Banished [side] are a hard counter to the tanks, so you’ll be [advised] to take the Hunters out because you don’t want them to be coming up against your tanks. For us, the Halo fans who’ve played the FPSes who might come in and say, ‘Oh, I really want to play an RTS but they’re a bit daunting to get into’? They’re the litmus test.

OXM: So your main focus is making that rock-paper-scissors dynamic easier?

DN: Exactly. At first, some people will be thinking, ‘What do I need to bring onto the field?’ And that’s one of those things where over time it gets more familiar. It’s like driving a car: first of all, you’re really worried about the clutch, and a few months into driving, the clutch just feels natural. One of the great things that keeps you engaged in an RTS is having multiple plates to spin, so to help with that we’re using dynamic audio. We’ll use that to [communicate] that there’s something going on over here, and you need to pay attention to it. For example, when the units say, “Yeah, we’ll go and attack,” you think, ‘Okay, that sounds fairly normal,’ but when they say, “You really want me to go and attack that?” it [makes you think], ‘Do I really want to go and attack that?’ Then you can go and have a look, and realise that maybe you don’t want to send that guy up against three Kodiaks.

OXM: That’s a much more helpful way to give players information than forcing them to rely on generic barks.

DN: Exactly. We’re definitely trying to push that. We wanted to try and communicate more, so we sat down, and we watched lots and lots of people play the game: not only this game during very early development, but also the first Halo Wars. So our very seasoned RTS designers have been watching new people play, and learning that they’re maybe not seeing what they should be doing. So we’d ask ourselves, ‘Why are players not [understanding]? What information are they lacking, and how can we give them that through UI, through audio, through visuals and VFX?’ For all that you’re trying to make it more accessible, you’ve also added new elements to make it a deeper strategy experience.

OXM: Can you tell us about some of those?

DN: Well, each unit has got something we call the Y ability, so if you press the Y button it’ll instigate its own special ability. The Warthog has a ram ability, the Vulture can fire a nuke, that sort of thing. And we’ve introduced some new units, like the Kodiak and the Blisterback, [which] are new deployable units. With the Kodiaks, they drive in and then their legs come out and they deploy as their special ability. They’ll do okay damage as they’re moving around, but when they deploy their range extends and they can use their large artillery to fire.

OXM: How far into the game will it be before players have the full repertoire of capabilities?

DN: We gate some of the leader powers in the campaign. And while we tend not to gate the buildings, further into the campaign you will be gathering more resources so you can upgrade your base and then build the higher tier units. We want each mission to introduce at least one new unit and mechanic, so that during each mission you’re learning something new and expanding upon what you’ve learned before. We want you to have a fun and enjoyable campaign but it’s also about tutorialising some of the stuff that you then want to try and use in multiplayer as well.

OXM: Can you tell us more about the advanced versions of units?

DN: Yes. You have Jackrabbits straight away which are your fast Scout unit, and then you can upgrade those to Gunrabbits. Initially, you can build those quickly and they’ll go out – they’re quite weak but they’re very quick and can give you [increased] map visibility. Later, if you’re gathering enough resources and money to spend on them, they can be Gunrabbits – and they can defend themselves. It’s really interesting on some of the multiplayer modes, where you have contested points – if you’re at a point and you’re not being attacked then you can own that point and gather the score from it. Now if I send a Jackrabbit out, I’m just looking at you and I’m not attacking. But if I send a Gunrabbit out to you, then I’m attacking you and as soon as you’re in conflict you’re no longer gaining a score from owning that point.

The beauty of RTS is that you’ve got all these different choices to make. When you’re a hardcore StarCraft player it’s all about the APM (actions per minute) and getting those exactly right, in the right order. If you want to play Halo Wars 2 like that, you can. But we’re layering on more and more [mechanics]. When we watch players, there are so many light bulb moments, where they realise, ‘Oh, I can do this,’ or, ‘Ooh, I can do that,’ with all these different combinations of units.

OXM: It seems like competitive gaming is a big focus for 343. Is cultivating a competitive scene for Halo Wars important to you?

BR: It is, but I think it has to naturally happen. The way I look at it – we’ve got something that players want to play and compete in and have since Halo 2 in that eSports type of scene. With our RTS, I hope that players [reach] that stage – whether it’s Blitz mode or our PVP, but it does have to be grown from the ground up. Players have to feel this is a competitive mode that they want to move to eSports. I don’t look at us moving straight to the pro leagues; I think it has to evolve naturally. Do we want it to? Yeah, but it’s also got to be something that players want.

OXM: One key difference from the first Halo Wars is that you’re clearly not afraid to let this game push the lore forward. Does Halo Wars 2 have a longer leash to contribute new ideas to the Halo mythology?

BR: Yeah, I think it’s really important. I look at the Halo universe as our canvas on which to tell all these stories, and I do think that every game needs to bring something new in both gameplay innovation and story, and in its cast of characters – such that we have a repository of people to tell stories about. I mean, we had a bit of a history with Halo: CE, Halo 2, Halo 3 and Reach of killing off all the characters! Which naturally leaves you with a really empty universe. So we really pushed to make sure we populate that universe with interesting characters so that we can tell different stories.

For this game, we deliberately put poor Captain Cutter to sleep for 28 years so that we could bring him into the present, and we did this for a couple of reasons. One, for the obvious fact that if someone’s playing one of our games it’s not like they have to time travel to think about what’s going on and what makes sense. It enables us to all be in the present day. And two, we thought it was really interesting to look at that classic, older style Halo formula and compare it with where things are today.

When you think about the Brutes and where we left them in the FPS series to where [Halo Wars 2’s new Brute warlord] Atriox is today? I think it’s going to be interesting for fans.

This article originally appeared in Xbox: The Official Magazine. For more great Xbox coverage, you can subscribe here.

CATEGORIES
Xbox One Platforms Xbox
Sam Roberts
Social Links Navigation

Samuel is now a PR Manager at Frontier Development, but was once a staffer at Future PLC. He was last the Entertainment Editor at TechRadar, but before that he was the UK Editor at PC Gamer. He has also written for GamesRadar in his time. He is also the co-host of the Backpage podcast. 

Read more
Halo: Campaign Evolved keyart showing Master Chief on Installation 04
Halo: Campaign Evolved is a faithful remake tasked with relaunching a legendary franchise for a new generation of players
 
 
Artwork of Total War: Warhammer 40,000 showing a Space Marine, Orc, and Aeldar fighting on top of a mound of corpses
Total War: Warhammer 40,000 big preview: Inside Creative Assembly's ambition to develop "the seminal Warhammer 40K game"
 
 
Halo: Combat Evoled screenshot showing a grunt running away from an explosion in the sand
The head of Xbox Game Studios on Developer Direct reveals, multiplatform strategy, and hard lessons learned from 2025
 
 
Halo: Campaign Evolved gameplay screenshot showing Master Chief in Unreal Engine 5
Halo: Campaign Evolved is coming to PS5 because the FPS is "best played when we have a large, healthy community"
 
 
Key art for Warhammer 40,000: Dawn of War 4 showing a Blood Raven Space Marine in front of a montage of other factions including orks, necrons, and the adeptus mechanicus - with the GamesRadar+ Big in 2026 frame branding
Dawn of War 4 has its sights set on "gameplay that feels authentic to the fantasy of each faction" in Warhammer 40k
 
 
Two armies clashing on a coastal region in Civilization 7 ahead of its Test of Time update
One year after Civilization 7 tried to fix the strategy genre's biggest problem, Firaxis is meeting fans in the middle
 
 
Latest in Halo
New Overwatch hero Emre
Halo veterans find a home in Overwatch's new DPS hero, prompting fans to call for an official Master Chief crossover
 
 
Halo
Master Chief actor didn't like Halo 5's misleading ads because they made it harder to "stay true to the character"
 
 
Halo
Halo Master Chief actor tells AI to keep its filthy paws off of his voice: "That's where we cross a line"
 
 
Halo: Campaign Evolved gameplay screenshot showing Master Chief in Unreal Engine 5
Halo: Campaign Evolved is coming to PS5 because the FPS is "best played when we have a large, healthy community"
 
 
Halo: Campaign Evolved keyart showing Master Chief on Installation 04
Halo: Campaign Evolved is a faithful remake tasked with relaunching a legendary franchise for a new generation of players
 
 
Halo: Reach
Halo: Reach devs "had to fight tooth and nail to keep space combat" after Bungie wanted to cut it
 
 
Latest in Features
In Pokemon Pokopia, the transformed Ditto trainer takes a selfie looking aghast in front of a glowing piece of land where a relic is buried
I've spent 20 hours in Pokemon Pokopia obsessing over its mysterious world and what it hides beneath the surface
 
 
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
LATEST ARTICLES
  1. Garry's Mod
    1
    Garry's Mod creator expected to only "make about $30,000" on the sandbox game – but some 25 million copies later, it's one of Steam's most iconic smash hits
  2. 2
    Star Trek creator Gene Roddenberry's son says Star Trek will "get better" under new Paramount leadership: "Not that they were bad, but I think there's a fresh perspective"
  3. 3
    James Wan is set to direct his first movie since the Aquaman sequel, and it's a remake of a hit Korean crime thriller
  4. 4
    Slay the Spire 2 has delayed Palworld 1.0 "at least a whole day," jokes publishing head: "Pocketpair is dominated by two games – Rimworld and Slay the Spire"
  5. 5
    Are you sick of your Quest 3 controllers dying? This all-in-one headset charging stand deleted that issue for me

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...