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  4. Assassin's Creed Mirage

Assassin's Creed Mirage will take 15-20 hours to beat

News
By Jordan Gerblick published 12 September 2022

Ubisoft says Assassin's Creed Mirage is similar in scope to Revelations and Rogue

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Assassin's Creed Mirage
(Image credit: Ubisoft)
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In case you're wondering how long it'll take to beat Assassin's Creed Mirage, Ubisoft has said it'll be similar in scope to earlier games in the series like Assassin's Creed Rogue and Assassin's Creed Revelations.

We had already heard that Assassin's Creed Mirage, which started life as Assassin's Creed Valhalla DLC, would be a smaller, more focused title - and written about why we think that's a good thing - but now we have a bit more specificity about its length. In an interview with Eurogamer, narrative director Sarah Beaulieu compared Assassin's Creed Mirage directly to Rogue and Revelations, the series' 2014 and 2011 entries.

"I think the most accurate comparison would be Rogue or Revelations, in terms of scope," Beaulieu said in response to a question about Mirage's runtime. "We also wanted to go back to what Assassin's Creed was in terms of story structure in the very early games, which means that it's linear. You have a beginning, you have an end, and it's a character's evolution."

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In their own interview, the folks at IGN asked if Mirage's length could be compared to older games in the series, whose main campaigns typically lasted between 15 and 20 hours, and series boss Marc-Alexis Côté replied in the affirmative. "Yes, you should expect something that's closer to our original games," he said.

Mirage isn't the only new Assassin's Creed game announced at Ubisoft Forward 2022. The publisher also confirmed the first two games arriving with the new Assassin's Creed Infinity hub platform: the still-untitled Japan-focused Assassin's Creed Red and the deliciously witchy Assassin's Creed Hexe.

Here are the best Assassin's Creed games to play right now.

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CATEGORIES
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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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