All Mayan Stone locations in Black Flag Resynced
Here's where to find all the Mayan Stelae and stones in Assassin's Creed Black Flag Resynced
The Mayan Stones in Assassin's Creed Black Flag Resynced, aka the Mayan Stelae puzzles, are tied to a locked door that will get you a unique outfit and trinket as a reward. You won't be able to open the door on first finding it - there's Stones in Locations that you haven't unlocked yet - but if you can find the location of all 16 Stelae, then each stone acts like a key in the door that you can use to access the reward beyond. Below I'll lay out the locations not just of the Mayan Stones in Black Flag Resynced, but also where to find them in the original Assassin's Creed Black Flag from 2013.
For more essential collectibles, find out where to get all the Black Flag Resynced Ultimate ship upgrades, or uncover the locations of the different Black Flag Resynced Templar Keys.
Where to find all Mayan Stones in Black Flag Resynced
There are the same number of stones in Black Flag Resynced and the original game. However, while most are in the same places for both, there's a Mayan Stela that's been massively repositioned in the Remake, with one of the Santanillas stones now moved to the new location, "Sacrifice Island". Plus, because the map has changed size in the new game, the coordinates are also different, even though the locations are technically the same.
Here's where to find them all below:
Island |
Resynced Coordinates (2026) |
Original Game Coordinates (2013) |
|---|---|---|
Great Inagua (Tutorial) |
823, 437 |
845, 468 |
Cat Island |
703, 670 |
734, 694 |
Cape Bonavista |
159, 584 |
179, 593 |
Tulum |
30, 382 |
70, 405 |
Tortuga |
846, 352 |
875, 379 |
New Bone |
400, 92 |
431, 116 |
Sacrifice Island |
18, 548 |
(None) |
Pinos Isle |
311, 454 |
342, 478 |
Pinos Isle |
303, 452 |
334, 476 |
Santanillas |
187, 221 |
221, 242 |
Santanillas |
(None) |
217, 245 |
Misteriosa |
273, 175 |
303, 199 |
Misteriosa |
265, 171 |
296, 196 |
Matanzas |
311, 617 |
343, 642 |
Isla Providencia |
476, 16 |
502, 44 |
Isla Providencia |
487, 33 |
502, 44 |
Long Bay |
502, 216 |
525, 253 |
It's important to note that you won't be able to get all the Stones until you complete a main quest mission called "The Observatory." That's because the Long Bay location is inaccessible until then, so your progress will be limited up to that point. That said you can start getting them almost as soon as you're out in the world, and it doesn't matter what order you collect them in.
How to solve Mayan Stone puzzles in Black Flag
To solve the Mayan Stone puzzles in Assassin's Creed Black Flag, you just have to climb on top of the Mayan pillar and hit the "investigate" prompt. Edward's Eagle Vision will trigger, and several rocks or pillars in the environment will be highlighted.
At the same time, a series of connected shapes will appear that you can move, rotate and resize. The goal is to shift these around until you fit them perfectly on the highlighted stones.
Once this has been completed correctly, a section of the ground will start to glow. Walk up to that spot and interact with it to dig up the Mayan Stone.
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Mayan Stones reward in Black Flag
After getting all the Mayan Stones, return to Tulum and interact with the locked door marked by the side quest to open it. This will reveal a small platforming section that leads to a raised temple, inside here you'll get your reward: The Mayan Outfit, and, if you're playing the Resynced Remake, the Yax Tun Pendant, a legendary Trinket.
Outfits in Resynced have no effect, they simply provide cosmetic options. However, the Yax Tun Pendant makes the player immune to gunshots when worn. (In the original game, the outfit provided the bulletproof bonus on its own, without the additional trinket.)
Learn where to get adorable Black Flag Resynced pets to be your ship's mascots! or find out how to recruit the different Black Flag Resynced Officers to the Jackdaw and unlock their abilities.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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